View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012491 | Bionic Dues | Balance Issue | Sep 15, 2013 7:30 pm | Sep 18, 2013 12:42 am | |
Reporter | Tridus | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.910 | ||||
Fixed in Version | 0.914 | ||||
Summary | 0012491: Plasma Cannon is way too powerful | ||||
Description | Here's a save. Pick a mission that's generally reasonably contained, like firefight, lions den, or assassination (also worked on destruction I think). Switch to the siege exo and fire the plasma cannon. Over half the time I do this, I've killed every single enemy on the map. Other times I just kill the vast majority. The main problems here are: 1. The damage is high enough that even without a big damage boosting item slotted into the weapon, it one shots a lot of stuff. With exo wide damage boosts from other item slots, it's pretty easy to get the damage way up. 2. The base AoE range is big. With 3 items boosting it 100% (how it's equipped in the save), it becomes downright silly. 3. AoE damage ignores walls, meaning that the map layout itself is no obstacle to it killing everything. The only obstacle is distance. This one is doing over 4000 damage with a splash radius of 28. Try it on a Lions Den mission and it's also a good way to lag the game (and maybe crash it on exit, I have done that once or twice). Using this I was able to complete three missions in two minutes, firing a total of three shots. It's just start, shoot, exit (or walk around hacking for loot without any risk). | ||||
Tags | No tags attached. | ||||
Internal Weight | Balance Issue | ||||
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Yea, a lower base AOE would solve much of this, though the original 4 was lower than it really needed to be. So maybe from 7 to 6 but 5 might be a little underwhelming to start with. Though I guess since it's an epic weapon you can count on having a few +AOE parts by then. For the rest, that's what the damage-attenuation-over-splash-area was for, though I understand the UI didn't show it very well. But that kind of attenuation is common in large-aoe weapons in other games (and generally very little indication is given of exactly what level of damage will be done to each tile). I imagine we could just use a different diffuse color on the different tiles for "100% splash damage", "75-99% splash damage", "50-74% splash damage", etc. Exactly how to compute the attenuation is somewhat trickier. For something with a splash range of 1 or 2, probably 100% is fine all the way across. And maybe just say -10% for every 2 tiles, with a minimum of 10%. Or just -5% for every 2 tiles with a minimum of 10%, or 20%, or whatever. It doesn't sound like even the Plasma Cannon can 1-shot _everything_ unassisted, so if it's only doing 25% at maximum splash distance it's probably not going to be a mission-killer. That combined with changing the base aoe from 7 to 6 (maybe 5, but probably not that low) would probably take care of it. And potentially the max that a part grants could be changed from +100% to +75%. That would change the max possible from 28 (7+(7*3)) to 19 (6+(6*2.25)). So the upshot is that increasing your AOE would still be very useful: each point of additional AOE-range is more squares than the previous point, but the further out you get the less actual damage you do. You're just doing it to more things. And I suppose we could change AOEType.Radial to use a flood-fill method like sensors rather than a simple manhattan check, but I'm not certain that's necessary. |
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1. I have had to put +damage on the Plasma Cannon before, because one-shotting was the only way to defeat the TethysBot at one point. 2. Also a great way to lose an Epic Exo, or any hostage targets (situational). Though if you just want to nuke the whole level, I suppose you can. Might be more of a problem with +AoE on items--it's either largely useless or completely insane. 3. I've seen a few odd exceptions to that, although I don't know why the AoE didn't hit those targets. They showed up under the AoE bubble, and didn't have any special protection (SilenceBot/ShieldBot). I think the Plasma Cannon is slightly OP, but it needs to be very strong--you only get one shot. |
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There's a difference between "very strong" and "killed 125 bots in a mission with a single shot." I mean it really doesn't matter if I lose the siege exo after firing if it's taking out every single enemy on the map. (And yeah, TethysBot is why I had to put some +damage on it too.) |
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For 0.914: * Plasma Cannon: ** AOE radius from 7 => 6. To bring the max from parts down from 28 to 24, mainly. Goodness it's still huge. ** Range from 12 => 13. ** AOE damage is now reduced by 10% for every 2 squares distance from the point of impact, to a minimum of 20%. This is most noticeable for the plasma cannon, but applies to all AOE weapons. In general the idea is that the actual number of tiles hit goes up hugely with each additional point of radius past a certain point, so you're still definitely getting your money's worth. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 15, 2013 7:30 pm | Tridus | New Issue | |
Sep 15, 2013 7:30 pm | Tridus | File Added: goofy3444.save | |
Sep 15, 2013 7:32 pm | Tridus | Product Version | 0.911 => 0.910 |
Sep 15, 2013 7:44 pm | keith.lamothe | Note Added: 0033737 | |
Sep 15, 2013 7:47 pm | keith.lamothe | Note Edited: 0033737 | |
Sep 15, 2013 10:44 pm | Winge | Note Added: 0033739 | |
Sep 16, 2013 8:19 am | Tridus | Note Added: 0033748 | |
Sep 16, 2013 11:00 am | tigersfan | Internal Weight | => Balance Issue |
Sep 16, 2013 11:00 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 16, 2013 11:00 am | tigersfan | Status | new => assigned |
Sep 18, 2013 12:42 am | keith.lamothe | Note Added: 0033834 | |
Sep 18, 2013 12:42 am | keith.lamothe | Status | assigned => resolved |
Sep 18, 2013 12:42 am | keith.lamothe | Fixed in Version | => 0.914 |
Sep 18, 2013 12:42 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |