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IDProjectCategoryLast Update
0012524Bionic DuesBalance IssueSep 27, 2013 2:07 pm
ReporterWinge Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.913 
Fixed in Version0.925 
Summary0012524: Virus Cost of "Boosters"
DescriptionIncreasing the Virus cost of DoomBots, bosses, and other dangerous bots was a good move for balance. I wanted to make mention of a few other bots that should probably be given the same treatment.

The bot that grants an attack boost (definitely).
The bot that grants a shield boost (probably).

If the player can keep their new friends alive for a few turns, every single bot can get a mission-long attack and/or defense boost. This is extremely powerful, and makes the rest of the mission drastically easier. It would make sense for these bots to cost a bit more to 'befriend'--assuming this behavior was intentional in the first place.

Incidentally, this does not matter for the Bot that grants free turns (Mastermind?), as this has no actual effect on the player.
TagsNo tags attached.
Internal WeightBalance Issue

Activities

keith.lamothe

Sep 27, 2013 2:07 pm

administrator   ~0034160

For 0.925:

* Virus cost is now 3x for CommandBots (which give a significant mission-long shield boost) and 5x for LeaderBots (which give a significant mission-long attack boost).

Thanks :)

Issue History

Date Modified Username Field Change
Sep 17, 2013 9:26 pm Winge New Issue
Sep 18, 2013 2:43 pm tigersfan Internal Weight => Balance Issue
Sep 18, 2013 2:43 pm tigersfan Assigned To => Chris_McElligottPark
Sep 18, 2013 2:43 pm tigersfan Status new => assigned
Sep 27, 2013 2:07 pm keith.lamothe Note Added: 0034160
Sep 27, 2013 2:07 pm keith.lamothe Status assigned => resolved
Sep 27, 2013 2:07 pm keith.lamothe Fixed in Version => 0.925
Sep 27, 2013 2:07 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue