View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012586 | Bionic Dues | GUI | Sep 19, 2013 7:40 pm | Oct 1, 2013 11:53 pm | |
Reporter | Winge | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.917 - Please Still Keep An Eye Out | ||||
Fixed in Version | 0.930 | ||||
Summary | 0012586: AoE Weapons are not showing their AoE radius | ||||
Description | At least, when targetted without using target ground. The damage seems correct, though. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Thanks! * Fixed a bug where AOE weapons would not show their radius when targeting an enemy or other target unless you were doing ground-targeting (holding shift). |
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Just saw this again in 0.928. Save added. |
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Found again in 0.928. |
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For 0.930: * The code for determining which overlay a tile got ("you will shoot at this tile if you click now", "you will hit this tile with splash damage if you click now", "the enemy under the cursor can hit this tile", "your whistle/overload will hit this tile if you click now", "you would shoot at this tile if you clicked now and were actually in range") had become a festering warren of unloved and tangled code (authored by the same person writing this change note, incidentally). There was always some kind of bug or another with it. ** So now it's been rewritten completely, and is clearer and way more efficient. ** This fixes a recent bug where hovering over an enemy with an aoe weapon but without shift held would show a reticle on the enemy but not on the affected splash area. ** But probably introduces some other bugs simply because it was a rewrite, so let us know if you find anything. ** Thanks to Winge for the report that broke the camel's back. |
Date Modified | Username | Field | Change |
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Sep 19, 2013 7:40 pm | Winge | New Issue | |
Sep 19, 2013 7:40 pm | Winge | File Added: NotShowingAoE.save | |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Internal Weight | => New |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Note Added: 0033892 | |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Status | new => resolved |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Fixed in Version | => 0.918 - Better, But Please Keep Watch |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 20, 2013 9:15 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 1, 2013 7:44 pm | Winge | File Added: NoAoECursor.save | |
Oct 1, 2013 7:44 pm | Winge | Note Added: 0034406 | |
Oct 1, 2013 7:45 pm | Winge | Note Added: 0034407 | |
Oct 1, 2013 7:45 pm | Winge | Status | resolved => feedback |
Oct 1, 2013 7:45 pm | Winge | Resolution | fixed => reopened |
Oct 1, 2013 9:10 pm | Chris_McElligottPark | Internal Weight | New => Major Problem |
Oct 1, 2013 9:10 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Oct 1, 2013 11:53 pm | keith.lamothe | Note Added: 0034413 | |
Oct 1, 2013 11:53 pm | keith.lamothe | Status | feedback => resolved |
Oct 1, 2013 11:53 pm | keith.lamothe | Fixed in Version | 0.918 - Better, But Please Keep Watch => 0.930 |
Oct 1, 2013 11:53 pm | keith.lamothe | Resolution | reopened => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |