View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012589 | Bionic Dues | Bug - Gameplay | Sep 19, 2013 8:11 pm | Sep 28, 2013 2:16 pm | |
Reporter | Winge | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.917 - Please Still Keep An Eye Out | ||||
Fixed in Version | 0.926 | ||||
Summary | 0012589: Explosive Runes not triggering within 5 tiles | ||||
Description | In this save, the enemy bot is on an explosive rune. However, hitting it with the Grenade Launcher does not trigger the expected response on the other Runes. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Update: this seems to work some of the time; I don't know why. |
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If you see this again, do let me know. But there was a bug in .916 and onwards, maybe a bit before that, that I fixed in .918. Seems to be working just fine now since then. |
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I am seeing this again in 0.925. It primarily appears to happen when an enemy is on the tile in question. |
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Happening in 0.925; working to find examples. Update: tricky to repro--it appears that tiles that are further than 11 tiles from the player will not detonate. |
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For 0.926: * Fixed a number of bugs with how the explosive runes "search for other runes within 5 distance to mirror attack to" logic, which led to... well, lots of things. Runes within 5 distance not going off. Runes 14 distance away going off, etc. Basically you rung the doorbell and the toilet flushed. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 19, 2013 8:11 pm | Winge | New Issue | |
Sep 19, 2013 8:11 pm | Winge | File Added: ExplosiveRuneBug.save | |
Sep 19, 2013 8:12 pm | Winge | Note Added: 0033887 | |
Sep 20, 2013 9:38 am | tigersfan | Internal Weight | => Major Problem |
Sep 20, 2013 9:38 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 20, 2013 9:38 am | tigersfan | Status | new => assigned |
Sep 20, 2013 3:43 pm | Chris_McElligottPark | Note Added: 0033940 | |
Sep 20, 2013 3:43 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 20, 2013 3:43 pm | Chris_McElligottPark | Fixed in Version | => 0.918 - Better, But Please Keep Watch |
Sep 20, 2013 3:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 27, 2013 10:00 pm | Winge | File Added: ExplosiveRuneBug2.save | |
Sep 27, 2013 10:01 pm | Winge | Note Added: 0034228 | |
Sep 27, 2013 10:01 pm | Winge | Note Added: 0034229 | |
Sep 27, 2013 10:01 pm | Winge | Status | resolved => feedback |
Sep 27, 2013 10:01 pm | Winge | Resolution | fixed => reopened |
Sep 27, 2013 10:06 pm | Winge | Note Edited: 0034229 | |
Sep 28, 2013 2:16 pm | keith.lamothe | Note Added: 0034255 | |
Sep 28, 2013 2:16 pm | keith.lamothe | Status | feedback => resolved |
Sep 28, 2013 2:16 pm | keith.lamothe | Fixed in Version | 0.918 - Better, But Please Keep Watch => 0.926 |
Sep 28, 2013 2:16 pm | keith.lamothe | Resolution | reopened => fixed |