View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012602 | Bionic Dues | Gameplay Issue | Sep 20, 2013 2:10 pm | Sep 20, 2013 3:33 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.918 - Better, But Please Keep Watch | ||||
Fixed in Version | 0.919 | ||||
Summary | 0012602: Rescue mission level design sometimes "unfair" | ||||
Description | In my current rescue mission I encountered several sections where I had no alternative to progress without blowing up fuel tanks in the immediate vicinity of cryo-pods. Attached is a save created earlier during the mission in question. Some exploring should be sufficient to let you stumble over locations showing the issue I described. Maybe some minimum distance between fuel tanks that placed before doors and in passages from cryo-pods is in order? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Hostage rescue missions no longer include fuel tanks, since those were often too dangerous around hostages and could create unfair situations where a hostage was un-rescuable even with stealth. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 20, 2013 2:10 pm | nas1m | New Issue | |
Sep 20, 2013 2:10 pm | nas1m | File Added: 918-shift.save | |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Note Added: 0033934 | |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Status | new => resolved |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Fixed in Version | => 0.919 |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 20, 2013 3:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |