View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012706 | Bionic Dues | Crash/Exception | Sep 26, 2013 10:13 pm | Sep 27, 2013 6:25 pm | |
Reporter | windgen | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.922 | ||||
Fixed in Version | 0.923 | ||||
Summary | 0012706: Mapgen crash debugging | ||||
Description | The game crashed for me several days ago, I don't remember for sure what day it was, or what version -- I didn't file a report at the time, and I had to reboot my system later that day, and I ended up losing my record of which mission it was. I do remember it showed a black screen after selecting the mission on the city map. I guessed at the time that it was a bug which caused the map generation code to enter an infinite loop. As best I can determine from my ArcenDebugLog, it was Mission_TrainingGround 219347637, but I'm not 100% sure about that. I do remember I checked ArcenDebugLog immediately after, and it showed MapGen on two adjacent lines for two missions of the same type. The crash might also have been caused by one of these but they are less likely: Mission_PartsFabricator 430963722 Mission_Factory 921834608 Mission_Factory 878996372 Mission_Firefight 597405317 Mission_Firefight 795947390 There should be a cheat option to generate a specific mission number. In fact, the game should actually pre-determine a random seed for every mission, so mapgen crashes would become reproducible from a save slot. And maybe a timer to kill mapgen, complain on the console and restart with a different seed if it hasn't finished in ten seconds... | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks for the info :) That last seed (Mission_Firefight 795947390) runs pretty slow for me in the mapgen testing program we have, at least on Hard and Expert. It actually runs pretty fast on Easy and Normal. What difficulty are you doing these on, by the way? All the other seeds (including Mission_TrainingGround 219347637) generate just fine for me. |
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Thanks! It was just trying to do too much in too little space. * Put in an optimization to how firefight missions generate. Also, there is now far less cover in them, and no explosive runes. |
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I think the difficulty was Hard when I experienced the crash. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2013 10:13 pm | windgen | New Issue | |
Sep 26, 2013 11:18 pm | keith.lamothe | Note Added: 0034108 | |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Internal Weight | => New |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Note Added: 0034117 | |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Status | new => resolved |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Fixed in Version | => 0.923 |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 27, 2013 8:11 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 27, 2013 6:25 pm | windgen | Note Added: 0034222 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |