View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012720 | Bionic Dues | Balance Issue | Sep 27, 2013 7:09 pm | Oct 1, 2013 10:26 am | |
Reporter | Winge | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.925 | ||||
Fixed in Version | 0.929 | ||||
Summary | 0012720: Sensor Range and Hunter Bot | ||||
Description | One pet peeve I have is that the Hunter Bot benefits from the player's +Sensor Range equipment. On most missions, this isn't that much of an issue. On Hostage Rescue missions, it's ridiculous. I think that either the HunterBot should not be permitted to spawn on Hostage Rescue missions, or her passive changed so that she is alerted at 1.5x - 2x the normal range of bots. Opinions are, of course, welcome. | ||||
Tags | No tags attached. | ||||
Internal Weight | Balance Issue | ||||
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Chris, what do you think should be done here? |
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The hunterbots notice the sensor pass, so changing that would I think be detrimental. However, there is a good solution to the core problem here: * HunterBots and MurderBots are now single-mindedly targeting players, rather than getting distracted with things like sentry turrets, cryo pods, or whatever else. ** This has the added benefit of making it so that the +sensor range buffs do not cause hunter bots in hostage rescue missions to be somewhat impossible. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 27, 2013 7:09 pm | Winge | New Issue | |
Sep 30, 2013 9:08 am | tigersfan | Internal Weight | => Balance Issue |
Sep 30, 2013 9:08 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 30, 2013 9:08 am | tigersfan | Status | new => assigned |
Oct 1, 2013 4:21 am | keith.lamothe | Note Added: 0034367 | |
Oct 1, 2013 4:21 am | keith.lamothe | Status | assigned => feedback |
Oct 1, 2013 10:26 am | Chris_McElligottPark | Note Added: 0034376 | |
Oct 1, 2013 10:26 am | Chris_McElligottPark | Status | feedback => resolved |
Oct 1, 2013 10:26 am | Chris_McElligottPark | Fixed in Version | => 0.929 |
Oct 1, 2013 10:26 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |