View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012770 | Bionic Dues | Gameplay Idea | Sep 29, 2013 6:12 pm | Sep 30, 2013 9:59 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.925 | ||||
Summary | 0012770: Suggestion - make AOE damage based on LOS from target square | ||||
Description | Instead of the (template - non-destructible walls) algorithm. This would make (IMHO) the explosions a little more realistic and since you show the AOE, it should be easy enough to understand. When calculating LOS for AOE damage, I'd only include non-destructible walls -- the trash laying around should still go up :-) See attached screenshot for an example of an awkward AOE | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 29, 2013 6:12 pm | GrimerX | New Issue | |
Sep 29, 2013 6:12 pm | GrimerX | File Added: 2013-09-29_00001.jpg | |
Sep 30, 2013 9:59 am | tigersfan | Internal Weight | => Feature Suggestion |
Sep 30, 2013 9:59 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 30, 2013 9:59 am | tigersfan | Status | new => assigned |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |