View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012775 | Bionic Dues | Gameplay Issue | Sep 30, 2013 10:18 am | Oct 1, 2013 12:58 am | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.925 | ||||
Fixed in Version | 0.928 | ||||
Summary | 0012775: When stealthed virused bots don't act | ||||
Description | This is a bit odd actually. Let's say I virus a bot to use as an ally and then try to get to a safe location using stealth, while stealthed, my ally and its enemy will simply stop fighting until I've unstealthed. Presumably the way stealth currently works is that it freezes everything on the map rather than doing anything more complicated. This is fine if you're on your own, but to see one of your virused bots suddenly stop fighting with an enemy simply because your stealthed is pretty strange. Massive immersion breaker. I want to be able to stealth in, virus a bot, then stealth out watching the carnage behind me. I don't want the entire map inexplicably frozen until I come out of stealth. I suppose you could say that stealth is more of a time freeze, then I suppose it would work, but it's not really what I imagine stealth to be. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Quantum tearing device? I would like bots and allies to fight it out as well...as long as the enemies don't get to close in on the player. |
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For 0.928: * Player-side Stealth has been dramatically changed: instead of acting as a "time freeze" (in a very real sense, that's how it was before) all it does is prevent enemy units from seeing you. So your sentries and virus'd bots will go on attacking the enemy, and the enemy will go on attacking them back. And if the enemy is chasing a cryopod or whatever... well, stealth won't stop them from doing that. ** Enemy bots will also no longer automatically face you or emit their targeting lasers at you. The lack of the targeting lasers actually deprives you of some important info (are they in range?) but it would never really look right to have them pointing right at you the whole time you were in stealth. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2013 10:18 am | Pepisolo | New Issue | |
Sep 30, 2013 10:27 pm | keith.lamothe | Assigned To | => keith.lamothe |
Sep 30, 2013 10:27 pm | keith.lamothe | Status | new => assigned |
Sep 30, 2013 10:27 pm | keith.lamothe | Internal Weight | => Major Problem |
Sep 30, 2013 11:06 pm | Winge | Note Added: 0034337 | |
Oct 1, 2013 12:58 am | keith.lamothe | Note Added: 0034342 | |
Oct 1, 2013 12:58 am | keith.lamothe | Status | assigned => resolved |
Oct 1, 2013 12:58 am | keith.lamothe | Fixed in Version | => 0.928 |
Oct 1, 2013 12:58 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |