View Issue Details

IDProjectCategoryLast Update
0012797Bionic DuesGUIOct 2, 2013 3:35 am
ReporterWinge Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.928 
Fixed in Version0.930 
Summary0012797: Mission intro voice plays if player loads a saved new game
DescriptionKind of odd, although certainly not gamebreaking. Only matters if someone decides to savescum (or, in my case, tries to reload to replicate a surprise bug...honest!). Playback cancels with escape key (continues to play if you start a mission).

Maybe put some sort of flag to prevent that from happening?
TagsNo tags attached.
Internal WeightKey Polish

Activities

Winge

Oct 1, 2013 7:27 pm

reporter  

WingeExpert01.save (5,679 bytes)

keith.lamothe

Oct 2, 2013 3:35 am

administrator   ~0034428

For 0.930:

* Fixed a bug where loading a save from the first day, without having opted out of the initial briefing, would cause the voiceover to play but not actually pop up the briefing text. Now it brings up both voice and text (if you don't want to hear it again, click the button that tells it so).

Thanks :)

Issue History

Date Modified Username Field Change
Oct 1, 2013 7:27 pm Winge New Issue
Oct 1, 2013 7:27 pm Winge File Added: WingeExpert01.save
Oct 1, 2013 10:45 pm keith.lamothe Assigned To => keith.lamothe
Oct 1, 2013 10:45 pm keith.lamothe Status new => assigned
Oct 1, 2013 10:45 pm keith.lamothe Internal Weight => Key Polish
Oct 2, 2013 3:35 am keith.lamothe Note Added: 0034428
Oct 2, 2013 3:35 am keith.lamothe Status assigned => resolved
Oct 2, 2013 3:35 am keith.lamothe Fixed in Version => 0.930
Oct 2, 2013 3:35 am keith.lamothe Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI