View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012797 | Bionic Dues | GUI | Oct 1, 2013 7:27 pm | Oct 2, 2013 3:35 am | |
Reporter | Winge | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.928 | ||||
Fixed in Version | 0.930 | ||||
Summary | 0012797: Mission intro voice plays if player loads a saved new game | ||||
Description | Kind of odd, although certainly not gamebreaking. Only matters if someone decides to savescum (or, in my case, tries to reload to replicate a surprise bug...honest!). Playback cancels with escape key (continues to play if you start a mission). Maybe put some sort of flag to prevent that from happening? | ||||
Tags | No tags attached. | ||||
Internal Weight | Key Polish | ||||
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For 0.930: * Fixed a bug where loading a save from the first day, without having opted out of the initial briefing, would cause the voiceover to play but not actually pop up the briefing text. Now it brings up both voice and text (if you don't want to hear it again, click the button that tells it so). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2013 7:27 pm | Winge | New Issue | |
Oct 1, 2013 7:27 pm | Winge | File Added: WingeExpert01.save | |
Oct 1, 2013 10:45 pm | keith.lamothe | Assigned To | => keith.lamothe |
Oct 1, 2013 10:45 pm | keith.lamothe | Status | new => assigned |
Oct 1, 2013 10:45 pm | keith.lamothe | Internal Weight | => Key Polish |
Oct 2, 2013 3:35 am | keith.lamothe | Note Added: 0034428 | |
Oct 2, 2013 3:35 am | keith.lamothe | Status | assigned => resolved |
Oct 2, 2013 3:35 am | keith.lamothe | Fixed in Version | => 0.930 |
Oct 2, 2013 3:35 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |