View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012833 | Bionic Dues | Bug - Gameplay | Oct 4, 2013 6:29 pm | Oct 6, 2013 2:21 am | |
Reporter | Winge | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.932 | ||||
Fixed in Version | 0.935 Release Candidate 4 | ||||
Summary | 0012833: Bot special effects do not follow sensor rules (go through walls) | ||||
Description | Unlike sensors, things like bot special effects can travel through walls. I'm not sure if this is intended (as, IIRC, AoE damage also travels through walls). In the save, the BlasterBots passed on their special effect through the wall to the two Tesla Bots to the North. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Yes, that's basically intentional. Aside from the BlasterBots one you mentioned, are there any of these effects that you specifically object to the pass-through behavior on "that's just too horribly brutal" grounds, etc? They can be considered case-by-case, it's just normally we want to keep the CPU cost of these down and the pass-through behavior is acceptable unless it's a major problem. |
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I'd say Mastermind Bot and SentryBot should not work through walls. Mastermind is brutal enough (it could probably use a shield nerf, TBH). While annoying, the shield and attack buffs from the other 'leader-type' bots isn't as big of an issue as 2x turns, or mass alerting. Update: EMP shouldn't go through walls either, and it shouldn't take a lot of resources, as that is a one-time thing. |
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One more: Silence Bot. Not sure if it can now, but it definitely should not be able to redirect through walls. |
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For 0.935: * The following bots' special effects now no longer "pass through walls", as in many ways it was actually cheaper CPU-wise to do it this way (rather than check every single entity on the map) and it will certainly feel better for the player: ** ClawBot ** RadarBot ** LeaderBot ** AbsentmindedLeaderBot ** CommandBot ** MastermindBot ** RaptorBot ** AmmoBot ** ShieldBot ** SilenceBot Thanks :) The SentryBot actually has two extra ways of alerting other bots, btw. One is to alert any other bot in line of sight with it. The second is to alert any other SentryBot within a fairly wide area. The second passes through walls by design, as it's conceptually just a signal. |
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Oh, and the EMPBot effect has never passed through walls, to my knowledge. It doesn't now, anyway. |
Date Modified | Username | Field | Change |
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Oct 4, 2013 6:29 pm | Winge | New Issue | |
Oct 4, 2013 6:29 pm | Winge | File Added: SpecialFXThruWalls.save | |
Oct 4, 2013 7:27 pm | keith.lamothe | Note Added: 0034494 | |
Oct 4, 2013 7:27 pm | keith.lamothe | Assigned To | => keith.lamothe |
Oct 4, 2013 7:27 pm | keith.lamothe | Status | new => feedback |
Oct 4, 2013 7:31 pm | Winge | Note Added: 0034496 | |
Oct 4, 2013 7:31 pm | Winge | Status | feedback => assigned |
Oct 4, 2013 7:46 pm | Winge | Note Edited: 0034496 | |
Oct 4, 2013 8:18 pm | Winge | Note Added: 0034499 | |
Oct 6, 2013 2:21 am | keith.lamothe | Internal Weight | => New |
Oct 6, 2013 2:21 am | keith.lamothe | Note Added: 0034532 | |
Oct 6, 2013 2:21 am | keith.lamothe | Status | assigned => resolved |
Oct 6, 2013 2:21 am | keith.lamothe | Fixed in Version | => 0.935 Release Candidate 4 |
Oct 6, 2013 2:21 am | keith.lamothe | Resolution | open => fixed |
Oct 6, 2013 2:21 am | keith.lamothe | Note Added: 0034533 |