View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012910 | Bionic Dues | Gameplay Idea | Oct 14, 2013 5:08 am | Oct 14, 2013 8:30 am | |
Reporter | Misery | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.000 Launch Version! | ||||
Summary | 0012910: Lower numbers of WyvernBots in missions | ||||
Description | They have an incredible amount of health, but they are as common as EMPBots in the missions they show up in. No amount of ammo can take out that many, provided that the player can even fire upon them with all weapons, which they generally cant. Typically the only way to kill these guys in huge numbers is sentry and mine spamming, if the trap-level is high enough. Takes forever, too. | ||||
Tags | No tags attached. | ||||
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Actually, this seems to not so much be a problem with the Wyverns, but is instead a problem with the "satellite" missions. Entering one of those routinely spawns an impossible setup (on Expert, anyway). Generally, if it's not the Wyverns, it's an endless swarm of Hunters, basically ending the mission if you even for a moment switch to an Exo that has decent scouting range, since you just cannot damage them quick enough to stop the horde (particularly since they seem to always be paired with Masterminds or CommandBots, and they tend to have high health to start with) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2013 5:08 am | Misery | New Issue | |
Oct 14, 2013 8:30 am | Misery | Note Added: 0034624 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |