View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013057 | The Last Federation | Gameplay Idea | Jan 28, 2014 11:34 pm | Jan 30, 2014 10:25 am | |
Reporter | Admiral | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.101 | ||||
Summary | 0013057: [0.100] Missed shots removal (optimization) | ||||
Description | Have an infrequent check that periodically checks any bullet/missile/whatever that is more than X distance from the closest valid target and on a vector away from all valid targets can be removed from the game. As a simulation (like your AI War) you can pick a simulation interval to do this check. I've watched missed shots keep going beyond my patience limit. :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
For 0.101: * Shots now disappear after they have travelled twice their maximum range, to avoid an interceptor furball from spraying the cosmos like some kind of shmup. ** Missiles travel up to 5 times their maximum range. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 28, 2014 11:34 pm | Admiral | New Issue | |
Jan 29, 2014 9:18 am | tigersfan | Internal Weight | => Feature Suggestion |
Jan 29, 2014 9:18 am | tigersfan | Status | new => considering |
Jan 29, 2014 11:48 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 29, 2014 11:48 am | Chris_McElligottPark | Status | considering => assigned |
Jan 30, 2014 10:25 am | keith.lamothe | Note Added: 0034774 | |
Jan 30, 2014 10:25 am | keith.lamothe | Status | assigned => resolved |
Jan 30, 2014 10:25 am | keith.lamothe | Fixed in Version | => 0.101 |
Jan 30, 2014 10:25 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |