View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013080 | The Last Federation | Gameplay Idea | Jan 30, 2014 7:35 pm | Mar 11, 2014 2:05 pm | |
Reporter | Professor Paul1290 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.800 (Whole New Combat Model) | ||||
Summary | 0013080: A chaff/flare/smoke damage reducing AOE missile as a flagship active ability. | ||||
Description | It might just be me, but after playing several times I feel like having something like a "chaff/flare/smoke missile" or something like that makes shooting inside, into, or out of and area temporarily difficult would change combat quite a bit, especially if it made engaging things under it more difficult without closing distance or moving around. It would sort of act like temporary "terrain" and/or "cover" that either you or the enemy would create and add a bit more maneuvering to asteroid/debris free space. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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The new deploy junk ability does this, if you have that ability. Otherwise, you can move around debris to accomplish the same thing now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 30, 2014 7:35 pm | Professor Paul1290 | New Issue | |
Jan 31, 2014 7:00 am | tigersfan | Internal Weight | => Feature Suggestion |
Jan 31, 2014 7:00 am | tigersfan | Status | new => considering |
Mar 11, 2014 2:05 pm | Chris_McElligottPark | Note Added: 0035065 | |
Mar 11, 2014 2:05 pm | Chris_McElligottPark | Status | considering => resolved |
Mar 11, 2014 2:05 pm | Chris_McElligottPark | Fixed in Version | => 0.800 (Whole New Combat Model) |
Mar 11, 2014 2:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 11, 2014 2:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |