View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013084 | The Last Federation | Balance Issue | Jan 31, 2014 7:05 pm | Feb 7, 2014 2:25 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.101 | ||||
Fixed in Version | 0.600 (Very Expanded Combat) | ||||
Summary | 0013084: Starting locations of flagships make it easy for rushing strategies, for and against | ||||
Description | This can really win or lose the entire fight, with no chance for tactical decision-making. A player might feel that it was rigged against them from the start. Should be a minimum distance equal to ratio of the speed of a flagship approaching the enemy flagship/distance to the flagship against speed of construction of the slowest friendly ship. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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This is shifted substantially in .102, I'll be interested if that solves it for you -- seems like it would, based on your notes. |
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I tried the extreme case of claymores versus interceptors, and I don't even have ship out, and I'm getting creamed. I think the distance still needs to be the ratio of the speed of a flagship approaching the enemy flagship/distance to the flagship against speed of construction of the slowest friendly ship. |
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For 0.103: * The player now starts significantly further away from the enemy. It's not a proportional thing but it should certainly give you more time to get started before being mobbed. Not that deploying claymores as your very first squadron is necessarily a good idea :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2014 7:05 pm | Cyborg | New Issue | |
Jan 31, 2014 8:32 pm | Chris_McElligottPark | Note Added: 0034791 | |
Jan 31, 2014 8:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 31, 2014 8:32 pm | Chris_McElligottPark | Status | new => feedback |
Feb 1, 2014 3:42 pm | Cyborg | Note Added: 0034792 | |
Feb 1, 2014 3:42 pm | Cyborg | Status | feedback => assigned |
Feb 7, 2014 2:25 pm | keith.lamothe | Internal Weight | => New |
Feb 7, 2014 2:25 pm | keith.lamothe | Note Added: 0034803 | |
Feb 7, 2014 2:25 pm | keith.lamothe | Status | assigned => resolved |
Feb 7, 2014 2:25 pm | keith.lamothe | Fixed in Version | => 0.600 (Very Expanded Combat) |
Feb 7, 2014 2:25 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |