View Issue Details

IDProjectCategoryLast Update
0013085The Last FederationBalance IssueFeb 2, 2014 10:28 pm
ReporterCyborg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.101 
Fixed in Version0.600 (Very Expanded Combat) 
Summary0013085: Level balance is not based on factors or scale
DescriptionMonitor Level I
HP: 2485
speed: 241
Attack: 450

Monitor Level II
HP: 6455
speed: 248
Attack: 900

For the user, need to have some idea about power level of the opponent. Because we do not have the larger game, it's hard to know what power growth is available to us, but this isn't any real pattern to the growth. At the design level, you need to decide what each level should be and what the expectations are. At this kind of math, even if you had a 2 to 1 ratio to a higher level opponent, equal firing, you would still lose.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Chris_McElligottPark

Jan 31, 2014 8:31 pm

administrator   ~0034790

That... is definitely a bug in the math. Thanks for catching it!

Chris_McElligottPark

Feb 2, 2014 10:28 pm

administrator   ~0034794

You are right, that was absolutely bonkers -- thanks for the catch. Not sure what was up with that, but thankfully it is now turning moot:


* The Fleet Levels for races and the player and pirates have all been removed, and everything is now just level 1. The progression of the fleet levels was just one more piece of management hassle in the outer solar system game (like credits), and something to mess with balance in a negative way. It's also the sort of thing that is frustratingly invisible to the player on the battlefield in some respects, and which doesn't thematically stand up as interestingly as things like the pilot types do.
** There will still be a progression of quality of ships and abilities and all that good stuff, but it will actually be using other existing mechanisms that we have in place that are more interesting. Fleet Levels was actually kind of duplicative in some ways.

Issue History

Date Modified Username Field Change
Jan 31, 2014 7:12 pm Cyborg New Issue
Jan 31, 2014 8:31 pm Chris_McElligottPark Note Added: 0034790
Feb 2, 2014 11:37 am tigersfan Internal Weight => Major Problem
Feb 2, 2014 11:37 am tigersfan Assigned To => Chris_McElligottPark
Feb 2, 2014 11:37 am tigersfan Status new => assigned
Feb 2, 2014 10:28 pm Chris_McElligottPark Note Added: 0034794
Feb 2, 2014 10:28 pm Chris_McElligottPark Status assigned => resolved
Feb 2, 2014 10:28 pm Chris_McElligottPark Fixed in Version => 0.600 (Very Expanded Combat)
Feb 2, 2014 10:28 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue