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IDProjectCategoryLast Update
0001312AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsNov 22, 2010 11:36 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.039 
Summary0001312: AI Beachhead
DescriptionThe beachhead would be a large, immobile structure that appears as part of a wave. It is fairly sturdy and interferes with supply at the planet it's on. The AI should probably not send these often unless the difficulty is set to something very high.

It would force a mobile counterstrike by the humans, should not pose too much of a threat to mobile forces but prevent players from becoming too complacent when a wormhole is fortified with hundreds of turrets. Since it will disable all forcefields on the planet it would spell instant doom for high value targets like fabricators and should not appear as part of gate-free waves so players can use gate raids to keep beachheads off their high value planets.
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Chris_McElligottPark

Nov 15, 2010 9:13 am

administrator   ~0003526

I... wow, this is awesome. :)

Chris_McElligottPark

Nov 22, 2010 11:36 pm

administrator   ~0004261

As to the question of difficulty, turns out this just makes an excellent AI Plot. :)

Issue History

Date Modified Username Field Change
Nov 13, 2010 8:07 am KDR_11k New Issue
Nov 15, 2010 9:13 am Chris_McElligottPark Note Added: 0003526
Nov 15, 2010 9:13 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 15, 2010 9:13 am Chris_McElligottPark Status new => confirmed
Nov 22, 2010 11:36 pm Chris_McElligottPark Note Added: 0004261
Nov 22, 2010 11:36 pm Chris_McElligottPark Status confirmed => resolved
Nov 22, 2010 11:36 pm Chris_McElligottPark Fixed in Version => 4.039
Nov 22, 2010 11:36 pm Chris_McElligottPark Resolution open => fixed