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IDProjectCategoryLast Update
0013153The Last FederationBalance IssueMar 11, 2014 1:56 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.700 (First Version With Main Game) 
Fixed in Version0.800 (Whole New Combat Model) 
Summary0013153: All battles are impossible so far
DescriptionThis one has to do with the new battle additions.... the turrets and everything associated with them. Since these were added, I've found that every single fight is completely unbeatable. Going anywhere near the turrets, regardless of tactics, just gets my ships blown up almost instantly. And that's WITHOUT the enemy flagship's interference. Already invincible enemy structures become even more ridiculous when they're covered in swarming enemy ships.

The enemy seems to simply stop applying strategies altogether with this... they just choose turrets, and sit on them, and that's it. The battles as a whole feel like they lack the dynamic qualities that the previous version had. The same is true with the turret rings... for the occaisional one that is sorta doable, there's typically exactly one way in, and if you cant use that way in, generally due to enemy hordes, you cant do anything about it. It feels like the game is more pushing the player to find the one existing solution to a puzzle, rather than encouraging them to come up with tactics for a battle.

None of the flagship abilities help here, either.

Honestly, in my opinion this addition to the combat scenes simply doesnt work. It's not bad in concept: The idea of having these various useful things that you can go after to gain advantages is interesting, and the idea of defeating defenses to get at some of them is interesting too. The problem is in the implementation. The battles become ENTIRELY about piercing these rings, and the rings generally just cant be broken through. The strategy completely falls apart with all of this so far; the only thing I've found that has any effect whatsoever is just charging your flagship through the rings, by itself, dashing through the thing inside, and getting back out. But this only works for grabbing those (which dont seem to help much). It wont work for defeating the enemy flagships, because you need your fleet to do that, but they're killed off almost instantaneously when any sort of attempt is made.

One way or another, my thoughts on this is that some major change is necessary here. This mechanic as it is now is likely to cause only frustration and confusion in most players.
TagsNo tags attached.
Internal WeightBalance Issue

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Chris_McElligottPark

Mar 11, 2014 1:56 pm

administrator   ~0035046

Completely new combat, we'll see what you think. :)

Issue History

Date Modified Username Field Change
Feb 12, 2014 5:46 am Misery New Issue
Feb 12, 2014 9:46 am tigersfan Internal Weight => Balance Issue
Feb 12, 2014 9:46 am tigersfan Status new => acknowledged
Mar 11, 2014 1:56 pm Chris_McElligottPark Note Added: 0035046
Mar 11, 2014 1:56 pm Chris_McElligottPark Status acknowledged => resolved
Mar 11, 2014 1:56 pm Chris_McElligottPark Fixed in Version => 0.800 (Whole New Combat Model)
Mar 11, 2014 1:56 pm Chris_McElligottPark Resolution open => fixed
Mar 11, 2014 1:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue