View Issue Details

IDProjectCategoryLast Update
0013172The Last FederationBug - GameplayFeb 17, 2014 10:10 am
Reporterjerith Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.701 
Fixed in Version0.800 (Whole New Combat Model) 
Summary0013172: Pirate contracts appear to do nothing while paused
DescriptionI attempted to accept a "Raid Pirate Freighter For Loot" contract a couple of times and then a "Destroy Pirate Base" contract. In each case, nothing appeared to happen. However, as soon as I unpaused my flagship flew across the system to a pirate freighter which I was then able to raid for loot with extreme prejudice and no small amount of reckless bravery. The extra attempts at accepting contracts appear to have been ignored.

There needs to be some kind of notification that this sort of contract has actually been accepted, and possibly some warning if it's attempted again before it's completed.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

keith.lamothe

Feb 17, 2014 10:10 am

administrator   ~0034988

For 0.703:

* Taking a contract that involves flying somewhere else to attack something (like destroy-pirate-base) will now automatically unpause the solar map if it is paused, to avoid the appearance of some kind of hang or unresponsiveness.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 12, 2014 5:32 pm jerith New Issue
Feb 13, 2014 7:06 am tigersfan Internal Weight => Major Problem
Feb 13, 2014 7:06 am tigersfan Status new => acknowledged
Feb 13, 2014 10:04 am Chris_McElligottPark Assigned To => keith.lamothe
Feb 13, 2014 10:04 am Chris_McElligottPark Status acknowledged => assigned
Feb 17, 2014 10:10 am keith.lamothe Note Added: 0034988
Feb 17, 2014 10:10 am keith.lamothe Status assigned => resolved
Feb 17, 2014 10:10 am keith.lamothe Fixed in Version => 0.800 (Whole New Combat Model)
Feb 17, 2014 10:10 am keith.lamothe Resolution open => fixed