View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013252 | AI War 1 / Classic | Bug - Gameplay | Feb 15, 2014 3:21 pm | Feb 15, 2014 3:21 pm | |
Reporter | alocritani | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0013252: Sniper turrets not firing when other turrets are disabled | ||||
Description | It's a bit difficult to reproduce, because saving and reloading solves the problem. Anyway, let's try to explain: build full cap of sniper turrets spawn a enemy ship (example: "ilostit,ZenithHydra,0,0,1,8") all turrets will fire at once, destroying enemy ship disable all 96 sniper turret (K) and enable only a random one spawn another enemy ship in most cases (it depends from which turret you re-enabled) the only active turret will not fire. It will start firing only after you enable again other random turrets | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 15, 2014 3:21 pm | alocritani | New Issue |