View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013261 | AI War 1 / Classic | Bug - Gameplay | Mar 1, 2014 9:34 am | Mar 1, 2014 9:34 am | |
Reporter | raybit | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0013261: Spire starship cant get attack boost | ||||
Description | Hi: When I did the boost test, I found that the beam weapon of spire starship failed to apply the attack boost to the damage it should caused according to the general dmg rule. How to repeat this bug: 1 start new game 2 produce flagship(or other type ship with attack boost feature) and spire starship 3 let this two ships get to a wormhole of enemy, and let spire starship shot wormhole guard while it has the attack boost buff from the other ship Analysis: I guess this is caused by the shooting mechanism, since only bean weapon need to sustain attacking for 2sec and cause some kinds of DOT, and that DOT could be a bit tricky to maintain the right buff effect if we need to consider whether the changing of unit distance will affects the buff and its result during that 2 sec beam since the buff status may change in this 2sec. A fair suggestion could be that, like all the other ship, spire starship only use the buff status of the excat moment it trigger the beam weapon and dont check any buff change during that shot. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 1, 2014 9:34 am | raybit | New Issue |