View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013430 | The Last Federation | Gameplay Idea | Mar 22, 2014 6:51 am | Apr 5, 2014 5:16 pm | |
Reporter | Hyfrydle | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809 | ||||
Fixed in Version | 0.850 (Tutorials!) | ||||
Summary | 0013430: Ability to auto pause when returning to solar map after combat, despatch missions etc | ||||
Description | As the title says, this would be especially important after a long period of time so the player can assess the new situation. This could be an optional thing. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0013619 | resolved | keith.lamothe | Dispatch mission fast-forward persists after leaving |
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Thanks! * Directly after each action the player takes (political deal, dispatch, combat, whatever) the solar map now pauses. This lets players catch their bearings a little bit, and it's also something that prevents the "runaway speed stuck on" after dispatches. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 22, 2014 6:51 am | Hyfrydle | New Issue | |
Apr 5, 2014 9:55 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 5, 2014 9:55 am | Chris_McElligottPark | Status | new => assigned |
Apr 5, 2014 5:15 pm | Chris_McElligottPark | Relationship added | duplicate of 0013619 |
Apr 5, 2014 5:16 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 5, 2014 5:16 pm | Chris_McElligottPark | Note Added: 0035573 | |
Apr 5, 2014 5:16 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 5, 2014 5:16 pm | Chris_McElligottPark | Fixed in Version | => 0.850 (Tutorials!) |
Apr 5, 2014 5:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |