View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013521 | The Last Federation | Bug - Gameplay | Mar 29, 2014 7:48 am | Apr 9, 2014 4:11 pm | |
Reporter | Misery | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.813 (Hiring Goons) | ||||
Summary | 0013521: Radar ships activate at beginning of mission | ||||
Description | This is for the smuggle tech mission. A couple of the radar ships in the mission will activate automatically when your first turn begins and start producing their fleets. It seems very random as to which ones activate and which ones dont. In addition, it's random as to wether or not it counts as you actually getting caught. Sometimes a bunch of them will activate but you'll succeed completely, other times you might get caught by everyone. This is happening every time for this mission type. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The random-triggering thing was fixed a few versions ago, and the "who caught me?" thing is no longer relevant as they all get the influence negative thing now (though it is variable now based on who's reacting to who getting it). |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 29, 2014 7:48 am | Misery | New Issue | |
Mar 31, 2014 10:12 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 31, 2014 10:12 am | Chris_McElligottPark | Status | new => assigned |
Apr 9, 2014 4:11 pm | keith.lamothe | Internal Weight | => New |
Apr 9, 2014 4:11 pm | keith.lamothe | Note Added: 0035683 | |
Apr 9, 2014 4:11 pm | keith.lamothe | Status | assigned => resolved |
Apr 9, 2014 4:11 pm | keith.lamothe | Resolution | open => fixed |