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IDProjectCategoryLast Update
0013566The Last FederationGameplay IdeaApr 2, 2014 11:41 am
ReporterMick Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.815 (Panning! Power Management!) 
Fixed in Version0.816 (Combat Clarity! Six Abilities!) 
Summary0013566: Control changes for power management
DescriptionI suggest the following:

1) Create hotkeys for raising/lowering the different power levels. (I don't know what are good defaults, I'd probably set them as Z/X/C myself with shift-versions of each to lower).

2) If you have zero unspent power, auto-pull from another power bar. I suggest the following auto-pull logic:

* shields auto-pull from weapons first, movement next
* weapons auto-pull from shields first, movement next
* movement auto-pulls from weapons first, shields next (best to favor not dying I suppose).

3) Apply unspent power to shields, then weapons, then movement (don't just let it be wasted).
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Apr 2, 2014 11:17 am

administrator   ~0035437

The auto-pull logic was in from the start, incidentally.

Chris_McElligottPark

Apr 2, 2014 11:22 am

administrator   ~0035438

Thanks!

* If the player simply forgets to assign some power bars to any system, that power is no longer just wasted.
** Now it will first try to apply that power to the shields, presuming that shields are not already at full health and the shield power level is not at full energy bars.
** If any still remains, then it will try to apply that to the weapons systems until full, unless the player is not firing any weapons.
** If any still remains, then it will try to apply that to the shields until full, regardless of the status of shield health.
** If there is still any left over (somehow), then it just remains wasted. There is no point auto-assinging to movement systems, as that would only mess up the trajectories the player planned out.

Chris_McElligottPark

Apr 2, 2014 11:41 am

administrator   ~0035439

Thanks!

* New hotkeys have been added for the power management systems functions:
** Z X C increase the power levels of the respective systems.
** Shift plus Z X C decreases the power levels of the respective systems.

Issue History

Date Modified Username Field Change
Apr 1, 2014 5:57 pm Mick New Issue
Apr 1, 2014 6:03 pm Mick Description Updated
Apr 2, 2014 11:17 am Chris_McElligottPark Note Added: 0035437
Apr 2, 2014 11:22 am Chris_McElligottPark Note Added: 0035438
Apr 2, 2014 11:41 am Chris_McElligottPark Internal Weight => New
Apr 2, 2014 11:41 am Chris_McElligottPark Note Added: 0035439
Apr 2, 2014 11:41 am Chris_McElligottPark Status new => resolved
Apr 2, 2014 11:41 am Chris_McElligottPark Fixed in Version => 0.816 (Combat Clarity! Six Abilities!)
Apr 2, 2014 11:41 am Chris_McElligottPark Resolution open => fixed
Apr 2, 2014 11:41 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea