View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013580 | The Last Federation | Gameplay Idea | Apr 3, 2014 6:25 am | Apr 3, 2014 3:04 pm | |
Reporter | Mick | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.816 (Combat Clarity! Six Abilities!) | ||||
Fixed in Version | 0.817 (Waypoints, Escape Pods) | ||||
Summary | 0013580: Control changes for power management - Round 2 | ||||
Description | In my last suggestion for this, you said "The auto-pull logic was in from the start, incidentally." I think I might have miscommunicated what I meant by auto-pull logic. The relevant text: "If you have zero unspent power, auto-pull from another power bar. I suggest the following auto-pull logic: * shields auto-pull from weapons first, movement next * weapons auto-pull from shields first, movement next * movement auto-pulls from weapons first, shields next (best to favor not dying I suppose)." What I mean by this is if I'm currently at 4/4/4 (W/S/E), and I press the Z key to power up the weapons, it will change it to 5/3/4 in one key stroke. Right now, you have to press twice as many keys to get it to do what you want in the majority of cases. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Ohhh... now I see! |
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Thanks! * When you are trying to add power to a system, if you have zero unspent power, then it now auto-pulls from another system: ** shields auto-pull from weapons first, movement next ** weapons auto-pull from shields first, movement next ** movement auto-pulls from weapons first, shields next. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 3, 2014 6:25 am | Mick | New Issue | |
Apr 3, 2014 8:07 am | Chris_McElligottPark | Note Added: 0035453 | |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Note Added: 0035489 | |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Status | new => resolved |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Fixed in Version | => 0.817 (Waypoints, Escape Pods) |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 3, 2014 3:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |