View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013583 | The Last Federation | Bug - Other | Apr 3, 2014 12:12 pm | Apr 3, 2014 12:29 pm | |
Reporter | GenScorpius | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.816 (Combat Clarity! Six Abilities!) | ||||
Summary | 0013583: power management bars setting change during the execution phase | ||||
Description | In the planning phase I have the default power distribution but when I execute it switches to a previous setting e.g. from 5/5/5 to 7/1/4 just to be 5/5/5 again in the next turn. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Yep! The power management stuff has some handy built-in automatic management to save you from having any inclination to try and fiddle with them every turn to be "optimal" (we're looking at you, manufacturies and energy producers in AI War). If you are not attacking that turn, and your shields are not at full, it redirects as much of your attack energy as possible to your shields to help them recharge. If your shields are at full at the start of that turn, it redirects as much of your shield energy as possible to your guns. If you did not give a movement order to your ship, then it redirects your movement energy in as even a split as possible between your attack and shields. Why does nothing redirect to movement? Because by this point you have already set your course, and redirecting movement would only mess up your course. All of this also helps to make your boosts very pleasingly contextual, because for the bulk of turns you would never want to fiddle with them at all, since they would automatically do the best thing for you. But when you have a different playstyle from usual, or want extreme maneuverability at the expense of shields (hey, you expect to not get hit, let's say), then you have that power now. |
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Good to know but at first glance it looked like a bug. ;) Perhaps there should be a notification about that behaviour to the player to avoid confusion, probably best together with other info in a nice tutorial. :) |
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Yep, it is planned during the tutorial -- thanks! :) |
Date Modified | Username | Field | Change |
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Apr 3, 2014 12:12 pm | GenScorpius | New Issue | |
Apr 3, 2014 12:12 pm | GenScorpius | File Added: AutosavePreMission.save | |
Apr 3, 2014 12:17 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 3, 2014 12:17 pm | Chris_McElligottPark | Note Added: 0035470 | |
Apr 3, 2014 12:17 pm | Chris_McElligottPark | Status | new => closed |
Apr 3, 2014 12:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 3, 2014 12:17 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 3, 2014 12:28 pm | GenScorpius | Note Added: 0035474 | |
Apr 3, 2014 12:29 pm | Chris_McElligottPark | Note Added: 0035475 |