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IDProjectCategoryLast Update
0013587The Last FederationGameplay IssueApr 3, 2014 10:16 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.816 (Combat Clarity! Six Abilities!) 
Summary0013587: Confirming actions is far too fiddly... and inconsistent!
DescriptionI think that the controls for this game should be far simpler than they actually are. Personally, I would like some discussion on stripping out the confirmation requirements entirely. For example, instead of requesting confirmation of autofire, it should simply proceed to the firing phase without requiring the player to press the A key – incidentally, this is how it works at the moment for “fire at the exact point” (it doesn't request a confirmation).

No confirmations would work perfectly for “autofire”, “fire at exact point”, “hold fire”, and “fire at an angle from your ship”. Actually, two of these already behave this way, which makes things weird and inconsistent. The only one I can see people wanting a confirmation for is “fire at selected ships”. Personally, I think that confirmations should be stripped out of this, too, and the “fire at selected ship” action should commence once the shift key has been released (as long as at least one ship is currently targeted). This A,S,Q etc to confirm is driving me up the wall.

Failing streamlining the controls and stripping out the confirmations I would prefer a global (and consistent) confirmation button, or right click.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Apr 3, 2014 10:05 pm

administrator   ~0035498

Since it remembers the last mode you were in, if we did no confirmation on autofire, then it would just always autofire and you would never have a chance to not do that. Or we'd have to dump you into some other mode and you would have to hit the autofire button anyway.

As it stands:
1. Click to direct attack just requires a click, no confirm.
2. Click to attack an angle is being removed.
3. Attack selected target requires a single click to do one target, or shift click plus various targets to target many. Then you can hit the hotkey again, or just click anywhere.
4. Autofire requires either a click anywhere, or the hotkey again.
5. Hold fire requires either a click anywhere, or the hotkey again.

Same note applies to hold fire as does to autofire. I really don't think there's any other way to do this.

Pepisolo

Apr 3, 2014 10:16 pm

developer   ~0035499

Last edited: Apr 3, 2014 10:17 pm

Alright. I really do dislike how fiddly and inconsistent it seems to be to me, though. I'll think on it, and see if I can come up with a solution or some tweaks. Thanks.

Issue History

Date Modified Username Field Change
Apr 3, 2014 8:05 pm Pepisolo New Issue
Apr 3, 2014 8:06 pm Pepisolo Description Updated
Apr 3, 2014 10:05 pm Chris_McElligottPark Internal Weight => New
Apr 3, 2014 10:05 pm Chris_McElligottPark Note Added: 0035498
Apr 3, 2014 10:05 pm Chris_McElligottPark Status new => closed
Apr 3, 2014 10:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 3, 2014 10:05 pm Chris_McElligottPark Resolution open => no change required
Apr 3, 2014 10:16 pm Pepisolo Note Added: 0035499
Apr 3, 2014 10:17 pm Pepisolo Note Edited: 0035499
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue