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IDProjectCategoryLast Update
0001363AI War 1 / ClassicSuggestion - Balance TweaksJan 3, 2011 11:45 am
ReporterToll Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.033 
Summary0001363: Change to the anti-armor ammo type
DescriptionCurrently, the only way to effectively fight raid starships if you're on simple ships is bomber or siege starships. Given that, after you've spread out, these are spread very thin and can't respond very quickly, it's not really a good thing. The two things with serious enough armor piercing to get through siege starships (anti-armor and electric shuttle) both can't fire at them (anti-armor fires missiles and electric shuttles do AoE damage). This, I feel, is an extremely unbalanced situation; the AI can (and generally does) have siege and/or bomber starships on all of its planets, and thus can defend far easier against the players raid starships, while the players have a much harder time. A change to the anti-armor to something less resisted (possibly shells; the only things immune to shells on simple ships are the bulletproof fighters, which have other counters) would go a long way to resolve this issue.
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Chris_McElligottPark

Nov 23, 2010 3:58 pm

administrator   ~0004306

Raid starships no longer have missile immunity, which should also solve this quandary.

Issue History

Date Modified Username Field Change
Nov 14, 2010 7:12 pm Toll New Issue
Nov 23, 2010 3:58 pm Chris_McElligottPark Note Added: 0004306
Nov 23, 2010 3:58 pm Chris_McElligottPark Status new => resolved
Nov 23, 2010 3:58 pm Chris_McElligottPark Resolution open => no change required
Nov 23, 2010 3:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed