View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013658 | The Last Federation | Bug - Gameplay | Apr 6, 2014 3:23 am | Apr 6, 2014 3:23 am | |
Reporter | alocritani | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.820 (Your Logbook) | ||||
Summary | 0013658: Combat - predicted path changes suddenly and is not respected | ||||
Description | I don't know how to explain it, but sometimes predicted path is different from the actual used at the end. In attached video (Xvid coded) you can see how the predicted path is a S until I added a waypoint and confirmed - then it is a loop - but when executed the original S is retained. The problem is "why it is displayed as a loop?" | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Apr 6, 2014 3:23 am | alocritani | New Issue | |
Apr 6, 2014 3:23 am | alocritani | File Added: path.avi |