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IDProjectCategoryLast Update
0013683The Last FederationGameplay IdeaApr 7, 2014 7:38 pm
Reporternas1m Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.850 (Tutorials!) 
Fixed in Version0.852 (Bugfixes Galore, Start of Quests) 
Summary0013683: Tutorial: Add alternative trigger for ability tutorial section?
DescriptionIn my current game I was fairly peaceful, which lead to the ability introduction not being triggered for a fairly long time (1 to 2 hours real time).

This on its own wouldn't be bad, but for the fact that all subsequent tutorial steps (which might be of more interest given my playstyle in this very game), i.e. notifications and RCI, simply get blocked by this.

Maybe provide an alternative trigger of X dispatches done?
Reordering tutorial steps on the fly would be an alternative, although I assume this would be much more effort.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Apr 7, 2014 7:38 pm

administrator   ~0035621

Thanks!

* The black market (and by extension all the other tutorial-related things that come after that), is now triggered by being 5 actions of any sort after the tech tree unlock, rather than being after the flagship power management unlock, which requires combats. Basically, if you played peaceably and did not do a bunch of combat, then the rest of the non-combat-related tutorials were not showing up for you. Whoops!

Issue History

Date Modified Username Field Change
Apr 7, 2014 4:52 pm nas1m New Issue
Apr 7, 2014 7:38 pm Chris_McElligottPark Internal Weight => New
Apr 7, 2014 7:38 pm Chris_McElligottPark Note Added: 0035621
Apr 7, 2014 7:38 pm Chris_McElligottPark Status new => resolved
Apr 7, 2014 7:38 pm Chris_McElligottPark Fixed in Version => 0.852 (Bugfixes Galore, Start of Quests)
Apr 7, 2014 7:38 pm Chris_McElligottPark Resolution open => fixed
Apr 7, 2014 7:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea