View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013748 | The Last Federation | Balance Issue | Apr 10, 2014 2:36 am | Apr 11, 2014 12:53 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.851 (Better Smuggling) | ||||
Fixed in Version | 0.855 (Aggressive Combat, Tech Arms Race) | ||||
Summary | 0013748: Solar Map: Improving influence using tech trades might be too easy? | ||||
Description | Gifting techs yourself is fairly okay in terms of giving you 10 influence with a race, I guess. Making another race gift tech providing 30 influence (+20 another inter-race relationship) might be a bit over the top, especially since I never have seen a single request to trade a tech fail - ever. This is without the tech availability changes released in .852, though. If the issue persists, maybe halve the benefits provided by arranging a tech trade between races? This might reign in stuff a bit. Currently this seems a fairly OP strategy to me... | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 10, 2014 2:36 am | nas1m | New Issue | |
Apr 10, 2014 8:14 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 10, 2014 8:14 am | Chris_McElligottPark | Status | new => assigned |
Apr 11, 2014 12:53 pm | keith.lamothe | Internal Weight | => New |
Apr 11, 2014 12:53 pm | keith.lamothe | Note Added: 0035802 | |
Apr 11, 2014 12:53 pm | keith.lamothe | Status | assigned => resolved |
Apr 11, 2014 12:53 pm | keith.lamothe | Fixed in Version | => 0.855 (Aggressive Combat, Tech Arms Race) |
Apr 11, 2014 12:53 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |