View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013815 | The Last Federation | Bug - Gameplay | Apr 12, 2014 3:19 am | Apr 12, 2014 10:42 am | |
Reporter | Histidine | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Fixed in Version | 0.857 (RCI Dispatches, Combat Balance, Tutorials) | ||||
Summary | 0013815: Battle unwinnable because enemy flagships can't spawn | ||||
Description | In the attached save, I'm attacking Burlust armadas on their homeworld. I need to kill four flagships, but none of them can spawn because the battle is full. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Fixed an issue where it was possible to have an unwinnable battle when there were a lot of flagships, because of the flagship throttling making it so that a given side had no flagships able to spawn, but you had to kill those same flagships. Ugh! ** The game now ensures that if a side has any remaining flagships, it will ALWAYS have at least two of them visible, no exceptions. |
Date Modified | Username | Field | Change |
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Apr 12, 2014 3:19 am | Histidine | New Issue | |
Apr 12, 2014 3:19 am | Histidine | File Added: tlf_battle_noProceed.save | |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Internal Weight | => New |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Note Added: 0035824 | |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Status | new => resolved |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Fixed in Version | => 0.857 (RCI Dispatches, Combat Balance, Tutorials) |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 12, 2014 10:42 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |