View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013824 | The Last Federation | Crash/Exception | Apr 12, 2014 5:08 am | Apr 13, 2014 6:57 am | |
Reporter | alocritani | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Fixed in Version | 0.859 (Squadron Counts, Exception Fixing) | ||||
Summary | 0013824: Unhandled Error | ||||
Description | no idea if this is the cause, but I just opened the "research technology" dropdown list on burlust homeworld | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
|
|
UnhandledErrors.txt (1,280 bytes)
4/12/2014 11:06:31 AM (0.856) Mem: 34,480,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at ContractsOrPoliticalDealsWindow.PopulateContractDropdownRelatedFields (Boolean PopulateFromDropdowns) [0x00000] in <filename unknown>:0 at ContractsOrPoliticalDealsWindow.<SubclassInit>b__a (.TechTypeData Item) [0x00000] in <filename unknown>:0 at ArcenSingleSelectDropdownPopup`1[TechTypeData].OnInput (Vector3 MousePositionFromTopLeft) [0x00000] in <filename unknown>:0 at DelayedRenderer.RunInputForAll () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 Stack Trace: at ContractsOrPoliticalDealsWindow.PopulateContractDropdownRelatedFields (Boolean PopulateFromDropdowns) [0x00000] in <filename unknown>:0 at ContractsOrPoliticalDealsWindow.<SubclassInit>b__a (.TechTypeData Item) [0x00000] in <filename unknown>:0 at ArcenSingleSelectDropdownPopup`1[TechTypeData].OnInput (Vector3 MousePositionFromTopLeft) [0x00000] in <filename unknown>:0 at DelayedRenderer.RunInputForAll () [0x00000] in <filename unknown>:0 at MainCameraLogic.OnGUI () [0x00000] in <filename unknown>:0 |
|
Thanks! * Put in some better error handling for the actions/deals window population-from-dropdowns section, so that a) if an exception happens when populating those, it won't crash the game, but will still show the error; and b) the error will tell us which part it was trying to populate when it failed. ** Note that if it has this error but then keeps on trucking (which it will), you may get funky results in the deal or mission that comes after. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2014 5:08 am | alocritani | New Issue | |
Apr 12, 2014 5:08 am | alocritani | File Added: ERROR.save | |
Apr 12, 2014 5:08 am | alocritani | File Added: UnhandledErrors.txt | |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Internal Weight | => New |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Note Added: 0035912 | |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Status | new => resolved |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Fixed in Version | => 0.859 (Squadron Counts, Exception Fixing) |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 13, 2014 6:57 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |