View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013887 | The Last Federation | Gameplay Issue | Apr 12, 2014 6:23 pm | Apr 14, 2014 10:29 am | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Fixed in Version | 0.857 (RCI Dispatches, Combat Balance, Tutorials) | ||||
Summary | 0013887: Autofire targeting improvement? | ||||
Description | "My gunners have some issues with target choice when on autofire, as well. When using the anti-capital weapon that is weak against shields, it's better to target the capital ship stripped of shields, not random corvettes." -- Malorn Source: http://www.arcengames.com/forums/index.php/topic,15147.0.html Related, I'm not sure how autofire works, but would it be possible to increase the complexity slightly so that perhaps if you are using an energy weapon then enemies with shields become a priority target for autofire? You could have different priorities for other weapon types. I assume at the moment it's largely random. Edit: Oops, looks like this has been fixed already... Doh! | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2014 6:23 pm | Pepisolo | New Issue | |
Apr 12, 2014 6:28 pm | Pepisolo | Resolution | open => fixed |
Apr 12, 2014 6:28 pm | Pepisolo | Fixed in Version | => 0.857 (RCI Dispatches, Combat Balance, Tutorials) |
Apr 12, 2014 6:28 pm | Pepisolo | Description Updated | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |
Apr 14, 2014 10:29 am | Chris_McElligottPark | Internal Weight | => New |
Apr 14, 2014 10:29 am | Chris_McElligottPark | Status | new => resolved |
Apr 14, 2014 10:29 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |