View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013891 | The Last Federation | Gameplay Issue | Apr 12, 2014 6:33 pm | Apr 12, 2014 7:14 pm | |
Reporter | Pepisolo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Summary | 0013891: Enemy Fleet AI could be improved -- COLLATED FEEDBACK | ||||
Description | 'The fleet AI needs to work together more effectively, I'm supposed to be lone-wolfing things, my allies and enemies can't afford to. I can easily peel enemy flagships away from defenses and other ships to slowly destroy them far from my other enemies. Kiting is way too easy in the current combat model. The enemy need to realize that you are the most dangerous thing out there, and react accordingly. Here's theoretical sample of the enemy's bridge chatter when engaging me. Captain "There's the enemy, engines to full." Ensign "But sir, our allies are busy, they won't be able to support us." Captain "No matter, he might get away if he don't attack now!" Ensign "But sir, that ship just destroyed three other flagships by itself!" Captain "Exactly, it must be weakened, surely we can destroy it." Ensign "Sir, it's retreated out of range of our support ships." Captain "Follow! It should be nearly dead now. Launch all of our slowest weapons at it!" One minute later on another flagship: "But sir, that ship just destroyed four other flagships by itself!" Humor aside, they need to be a little more careful when chasing me.' -- Malorn Source: http://www.arcengames.com/forums/index.php/topic,15147.0.html "-Combat feels too easy; you can just kite everything and not be hit. This is especially notable in the burlust leader duels; you can kill them all right from the start with minimal trouble and get essentially infinite leverage." -- Orelius Source: http://www.arcengames.com/forums/index.php/topic,15160.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Apr 12, 2014 6:33 pm | Pepisolo | New Issue | |
Apr 12, 2014 6:33 pm | Pepisolo | Summary | Fleet AI could be improved => Enemy Fleet AI could be improved |
Apr 12, 2014 7:14 pm | Pepisolo | Summary | Enemy Fleet AI could be improved => Enemy Fleet AI could be improved -- COLLATED FEEDBACK |
Apr 12, 2014 7:14 pm | Pepisolo | Description Updated | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |