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ErrorsReportedByEngine.txt (106,392 bytes)
3/11/2014 7:17:38 PM (0.800) Mem: 35,561,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 7806229B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 621832799B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:18:14 PM (0.800) Mem: 40,562,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 8277923B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622073629B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:18:22 PM (0.800) Mem: 30,846,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 8178623B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622084072B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:18:36 PM (0.800) Mem: 29,880,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 8163788B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622084411B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:24:04 PM (0.800) Mem: 36,179,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 8289510B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622374370B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:24:10 PM (0.800) Mem: 39,329,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 8418586B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622384773B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:25:02 PM (0.800) Mem: 39,886,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 7976137B | peak: 0B | reserved: 12582912B
[ ALLOC_GFX ] used: 622407676B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/11/2014 7:46:18 PM (0.800) Mem: 29,634,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 9573904B | peak: 0B | reserved: 16777216B
[ ALLOC_GFX ] used: 623086099B | peak: 0B | reserved: 629426596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:25:06 PM (0.805) Mem: 45,350,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 48955318B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 680428830B | peak: 0B | reserved: 685119840B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:31:13 PM (0.805) Mem: 46,637,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [out of memory]
Stack Trace:
3/16/2014 1:36:37 PM (0.805) Mem: 50,110,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 48946654B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 683295771B | peak: 0B | reserved: 689314148B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:38:43 PM (0.805) Mem: 50,339,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 48837178B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 683297590B | peak: 0B | reserved: 689314148B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:49:58 PM (0.805) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49082306B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686039671B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:53:27 PM (0.805) Mem: 35,581,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49797358B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686441594B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:53:27 PM (0.805) Mem: 35,737,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed to capture screen shot
Stack Trace:
3/16/2014 1:53:31 PM (0.805) Mem: 40,448,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49854898B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686446662B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 1:55:27 PM (0.805) Mem: 53,825,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49837414B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686451746B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 2:06:21 PM (0.805) Mem: 42,377,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49898786B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
3/16/2014 2:06:46 PM (0.805) Mem: 48,070,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 49899938B | peak: 0B | reserved: 59816416B
[ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/4/2014 11:50:59 PM (0.818) Mem: 52,248,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 59225234B | peak: 0B | reserved: 72399328B
[ ALLOC_GFX ] used: 649435160B | peak: 0B | reserved: 653891932B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/7/2014 8:14:28 PM (0.850) Mem: 35,532,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 51048681B | peak: 0B | reserved: 64010720B
[ ALLOC_GFX ] used: 686337155B | peak: 0B | reserved: 693188960B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/7/2014 8:18:36 PM (0.850) Mem: 40,906,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 51048661B | peak: 0B | reserved: 64010720B
[ ALLOC_GFX ] used: 686459059B | peak: 0B | reserved: 693188960B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/7/2014 8:35:23 PM (0.850) Mem: 34,856,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 51483134B | peak: 0B | reserved: 64010720B
[ ALLOC_GFX ] used: 691818033B | peak: 0B | reserved: 699480420B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/7/2014 8:40:25 PM (0.850) Mem: 54,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 52254940B | peak: 0B | reserved: 64010720B
[ ALLOC_GFX ] used: 693329413B | peak: 0B | reserved: 699480420B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/7/2014 8:43:20 PM (0.850) Mem: 49,635,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [out of memory]
Stack Trace:
4/10/2014 7:34:59 PM (0.852) Mem: 37,703,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169028275B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 573651956B | peak: 0B | reserved: 577112320B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/10/2014 7:35:00 PM (0.852) Mem: 38,739,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169036999B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 573652151B | peak: 0B | reserved: 577112320B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:26:19 AM (0.853) Mem: 45,633,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170184410B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622416420B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:26:19 AM (0.853) Mem: 45,826,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170184250B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622416615B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:26:23 AM (0.853) Mem: 29,986,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169920414B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622422826B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:32:49 AM (0.853) Mem: 29,802,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169962378B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622467524B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:32:56 AM (0.853) Mem: 38,248,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170065462B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622467719B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:33:05 AM (0.853) Mem: 28,934,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169961762B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622467914B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:37:18 AM (0.853) Mem: 31,420,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169963782B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622730441B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:37:24 AM (0.853) Mem: 41,807,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170058818B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 622748306B | peak: 0B | reserved: 625596716B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:47:56 AM (0.853) Mem: 27,377,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169343885B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 582645824B | peak: 0B | reserved: 589037832B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 9:48:10 AM (0.853) Mem: 32,858,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169389205B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 591549100B | peak: 0B | reserved: 595329296B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:33:08 AM (0.853) Mem: 29,622,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171307451B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621128063B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:33:32 AM (0.853) Mem: 45,068,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171375235B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621393430B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:35:10 AM (0.853) Mem: 38,985,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171472012B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621644105B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:35:10 AM (0.853) Mem: 39,165,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171490284B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621644484B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:35:23 AM (0.853) Mem: 46,149,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171809772B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621802695B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:35:35 AM (0.853) Mem: 31,531,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171709956B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 621882762B | peak: 0B | reserved: 625078596B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:39:23 AM (0.853) Mem: 48,152,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171894002B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 629932844B | peak: 0B | reserved: 633467216B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 11:08:39 AM (0.853) Mem: 49,713,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169115362B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 606741252B | peak: 0B | reserved: 610351396B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 11:08:40 AM (0.853) Mem: 50,405,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169119146B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 606858999B | peak: 0B | reserved: 610351396B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 11:08:40 AM (0.853) Mem: 31,313,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 168765362B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 606987718B | peak: 0B | reserved: 610351396B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:09:26 PM (0.854) Mem: 29,921,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169692951B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 613514199B | peak: 0B | reserved: 616003876B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:09:26 PM (0.854) Mem: 30,097,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169694039B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 613514394B | peak: 0B | reserved: 616003876B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:09:36 PM (0.854) Mem: 40,710,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169855967B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 613519973B | peak: 0B | reserved: 616003876B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:09:43 PM (0.854) Mem: 32,956,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169727043B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 613532989B | peak: 0B | reserved: 616003876B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:10:13 PM (0.854) Mem: 31,744,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169721767B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 613533184B | peak: 0B | reserved: 616003876B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 1:10:35 PM (0.854) Mem: 33,783,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169709619B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 623340187B | peak: 0B | reserved: 626489644B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:01:01 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170802860B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 575767496B | peak: 0B | reserved: 579553564B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:20:41 PM (0.854) Mem: 39,718,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170102746B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 591281434B | peak: 0B | reserved: 597412112B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:21:10 PM (0.854) Mem: 28,491,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170066134B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 607291042B | peak: 0B | reserved: 611043612B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:21:10 PM (0.854) Mem: 28,663,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170065814B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 609388393B | peak: 0B | reserved: 613140768B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:19 PM (0.854) Mem: 37,244,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167869711B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 601826763B | peak: 0B | reserved: 605813024B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:23 PM (0.854) Mem: 30,109,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167846995B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 610827548B | peak: 0B | reserved: 615250212B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:23 PM (0.854) Mem: 30,269,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167846835B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 610827743B | peak: 0B | reserved: 615250212B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:23 PM (0.854) Mem: 30,433,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167846675B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 610827938B | peak: 0B | reserved: 615250212B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:23 PM (0.854) Mem: 31,825,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167853835B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 610954873B | peak: 0B | reserved: 615250212B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 2:40:26 PM (0.854) Mem: 36,474,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 167872115B | peak: 0B | reserved: 181805696B
[ ALLOC_GFX ] used: 611074308B | peak: 0B | reserved: 615250212B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:42:50 PM (0.854) Mem: 33,738,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173248968B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568119958B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:43:25 PM (0.854) Mem: 30,253,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173256992B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568243401B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:43:34 PM (0.854) Mem: 41,938,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173409508B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568439661B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:43:55 PM (0.854) Mem: 40,636,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173352136B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568661164B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:43:59 PM (0.854) Mem: 46,604,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173440628B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568679579B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:44:28 PM (0.854) Mem: 47,525,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173412016B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568681918B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:44:28 PM (0.854) Mem: 47,718,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173412180B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 568682633B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:49:15 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173391889B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 569498110B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:50:05 PM (0.854) Mem: 38,924,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173478109B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 569596901B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:50:33 PM (0.854) Mem: 45,752,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173480485B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 569706157B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:51:18 PM (0.854) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173498481B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 569881848B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:51:25 PM (0.854) Mem: 35,880,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173436541B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 570229997B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:51:36 PM (0.854) Mem: 35,250,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173436777B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 570379796B | peak: 0B | reserved: 575736052B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 3:56:19 PM (0.854) Mem: 42,889,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173496341B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 591771195B | peak: 0B | reserved: 597756172B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:28:47 PM (0.854) Mem: 44,355,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171434353B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 571880521B | peak: 0B | reserved: 576157976B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:29:08 PM (0.854) Mem: 44,388,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171595029B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 571966470B | peak: 0B | reserved: 576157976B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:29:40 PM (0.854) Mem: 35,987,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171408941B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 572009047B | peak: 0B | reserved: 576157976B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:30:06 PM (0.854) Mem: 41,402,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171577535B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 572177211B | peak: 0B | reserved: 576157976B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:31:25 PM (0.854) Mem: 47,153,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171522267B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 579089787B | peak: 0B | reserved: 584546588B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:54:29 PM (0.854) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 170997679B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 566646895B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 4:56:12 PM (0.854) Mem: 36,065,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171119591B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 567161600B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:00:10 PM (0.854) Mem: 29,077,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171018267B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 567981124B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:00:24 PM (0.854) Mem: 32,493,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171033823B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568039981B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:00:52 PM (0.854) Mem: 47,259,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171109611B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568103686B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:02:00 PM (0.854) Mem: 41,762,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171116631B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568399898B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:02:47 PM (0.854) Mem: 40,357,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171298969B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568438771B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:02:47 PM (0.854) Mem: 40,529,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171299433B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568438966B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:08:10 PM (0.854) Mem: 41,791,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171342621B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568535311B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:24:56 PM (0.854) Mem: 32,403,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171476677B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 568935350B | peak: 0B | reserved: 572119312B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:28:16 PM (0.854) Mem: 44,511,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171732737B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 569187169B | peak: 0B | reserved: 576313616B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:29:18 PM (0.854) Mem: 49,438,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171775241B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 569459816B | peak: 0B | reserved: 576313616B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 5:33:08 PM (0.854) Mem: 42,676,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171777425B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 569749181B | peak: 0B | reserved: 576313616B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:26:59 PM (0.855) Mem: 44,449,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 174289979B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 572864281B | peak: 0B | reserved: 577268012B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 10:33:28 PM (0.855) Mem: 30,015,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 174244803B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 572907292B | peak: 0B | reserved: 577268012B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 11:10:12 PM (0.855) Mem: 47,566,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172821906B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 537155523B | peak: 0B | reserved: 539646240B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/11/2014 11:10:23 PM (0.855) Mem: 31,363,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172813482B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 537202432B | peak: 0B | reserved: 539646240B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 8:48:47 AM (0.858) Mem: 30,228,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 169301819B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 550157255B | peak: 0B | reserved: 554576116B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:00:47 AM (0.858) Mem: 46,534,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171558634B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592649711B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:00:58 AM (0.858) Mem: 48,381,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171806714B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592733462B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:01:15 AM (0.858) Mem: 32,530,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171341674B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592738413B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:01:21 AM (0.858) Mem: 33,239,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171456794B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592823991B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:01:27 AM (0.858) Mem: 42,659,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171561346B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592831922B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:02:30 AM (0.858) Mem: 32,792,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171344302B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 592841701B | peak: 0B | reserved: 596048136B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:04:38 AM (0.858) Mem: 49,377,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 171449058B | peak: 0B | reserved: 186000000B
[ ALLOC_GFX ] used: 595930797B | peak: 0B | reserved: 600242440B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:37:27 AM (0.858) Mem: 40,677,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172898886B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 592239433B | peak: 0B | reserved: 599603480B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:37:32 AM (0.858) Mem: 30,117,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172793770B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 592442680B | peak: 0B | reserved: 599603480B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:38:05 AM (0.858) Mem: 42,553,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172828318B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 592713298B | peak: 0B | reserved: 599603480B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:38:09 AM (0.858) Mem: 35,602,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172786586B | peak: 0B | reserved: 190194304B
[ ALLOC_GFX ] used: 592772185B | peak: 0B | reserved: 599603480B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 9:43:55 AM (0.858) Mem: 37,416,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/13/2014 10:05:28 AM (0.858) Mem: 49,201,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173113168B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 593670373B | peak: 0B | reserved: 600946984B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 12:21:02 PM (0.858) Mem: 48,914,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173832231B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 599824396B | peak: 0B | reserved: 603715880B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 12:21:50 PM (0.858) Mem: 45,527,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 173935511B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 603255343B | peak: 0B | reserved: 610007340B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:11:05 PM (0.859) Mem: 48,513,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/13/2014 1:16:57 PM (0.859) Mem: 42,610,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 172613265B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 604120521B | peak: 0B | reserved: 609114420B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:34:46 PM (0.859) Mem: 43,655,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/13/2014 1:41:33 PM (0.859) Mem: 39,550,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 175648015B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 568534000B | peak: 0B | reserved: 575203628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:43:57 PM (0.859) Mem: 40,001,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 176182791B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 568834755B | peak: 0B | reserved: 575203628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:44:31 PM (0.859) Mem: 41,496,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 176100603B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 568835686B | peak: 0B | reserved: 575203628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:44:37 PM (0.859) Mem: 41,611,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 176132139B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 569037297B | peak: 0B | reserved: 575203628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 1:44:40 PM (0.859) Mem: 32,604,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 176082655B | peak: 0B | reserved: 194388608B
[ ALLOC_GFX ] used: 569070593B | peak: 0B | reserved: 575203628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/13/2014 6:16:27 PM (0.860) Mem: 39,223,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/14/2014 9:25:56 AM (0.861) Mem: 43,819,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/14/2014 11:14:14 AM (0.861) Mem: 40,673,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179481803B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581603374B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:14:18 AM (0.861) Mem: 53,207,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179496987B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581603374B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:14:28 AM (0.861) Mem: 61,206,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179494239B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581610030B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:14:34 AM (0.861) Mem: 57,909,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179492991B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581615710B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:14:44 AM (0.861) Mem: 48,652,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179487715B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581625926B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:15:02 AM (0.861) Mem: 41,316,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179483971B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581625926B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:15:06 AM (0.861) Mem: 49,205,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179486883B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581626790B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:15:10 AM (0.861) Mem: 54,747,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 179492915B | peak: 0B | reserved: 198582912B
[ ALLOC_GFX ] used: 581628041B | peak: 0B | reserved: 586254584B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/14/2014 11:22:07 AM (0.861) Mem: 60,133,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [out of memory]
Stack Trace:
4/14/2014 3:54:31 PM (0.861) Mem: 41,476,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/14/2014 5:57:40 PM (0.862) Mem: 36,098,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/14/2014 6:02:46 PM (0.862) Mem: 41,074,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow)
DelayedRenderer.RenderAll (Boolean UseDrawMeshNow)
MainCameraLogic.ActuallyRender ()
MainCameraLogic.Update ()
4/15/2014 8:22:41 PM (0.901) Mem: 74,670,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 194879962B | peak: 0B | reserved: 219554432B
[ ALLOC_GFX ] used: 550613562B | peak: 0B | reserved: 556579100B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/15/2014 8:22:41 PM (0.901) Mem: 54,943,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 194870374B | peak: 0B | reserved: 219554432B
[ ALLOC_GFX ] used: 550613757B | peak: 0B | reserved: 556579100B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/15/2014 8:22:41 PM (0.901) Mem: 55,103,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 194272638B | peak: 0B | reserved: 219554432B
[ ALLOC_GFX ] used: 550613952B | peak: 0B | reserved: 556579100B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
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