View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014112 | The Last Federation | Graphical Bug | Apr 15, 2014 4:07 pm | Apr 17, 2014 10:55 am | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.901 (Balance And Bugs) | ||||
Fixed in Version | 0.906 (RAM Usage, Race Uniquness, Split Difficulty) | ||||
Summary | 0014112: Errors reported and graphical errors on the combat map | ||||
Description | The errors I just experienced are the same as I had previously I thought they had been cleared up but I guess not. Files attached. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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ErrorsReportedByEngine.txt (111,160 bytes)
3/11/2014 7:17:38 PM (0.800) Mem: 35,561,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 7806229B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 621832799B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:14 PM (0.800) Mem: 40,562,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8277923B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622073629B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:22 PM (0.800) Mem: 30,846,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8178623B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622084072B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:36 PM (0.800) Mem: 29,880,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8163788B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622084411B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:24:04 PM (0.800) Mem: 36,179,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8289510B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622374370B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:24:10 PM (0.800) Mem: 39,329,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8418586B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622384773B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:25:02 PM (0.800) Mem: 39,886,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 7976137B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622407676B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:46:18 PM (0.800) Mem: 29,634,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 9573904B | peak: 0B | reserved: 16777216B [ ALLOC_GFX ] used: 623086099B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:25:06 PM (0.805) Mem: 45,350,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48955318B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 680428830B | peak: 0B | reserved: 685119840B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:31:13 PM (0.805) Mem: 46,637,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [out of memory] Stack Trace: 3/16/2014 1:36:37 PM (0.805) Mem: 50,110,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48946654B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 683295771B | peak: 0B | reserved: 689314148B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:38:43 PM (0.805) Mem: 50,339,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48837178B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 683297590B | peak: 0B | reserved: 689314148B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:49:58 PM (0.805) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49082306B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686039671B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:53:27 PM (0.805) Mem: 35,581,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49797358B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686441594B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:53:27 PM (0.805) Mem: 35,737,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to capture screen shot Stack Trace: 3/16/2014 1:53:31 PM (0.805) Mem: 40,448,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49854898B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686446662B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:55:27 PM (0.805) Mem: 53,825,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49837414B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686451746B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 2:06:21 PM (0.805) Mem: 42,377,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49898786B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 2:06:46 PM (0.805) Mem: 48,070,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49899938B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/4/2014 11:50:59 PM (0.818) Mem: 52,248,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 59225234B | peak: 0B | reserved: 72399328B [ ALLOC_GFX ] used: 649435160B | peak: 0B | reserved: 653891932B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:14:28 PM (0.850) Mem: 35,532,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51048681B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 686337155B | peak: 0B | reserved: 693188960B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:18:36 PM (0.850) Mem: 40,906,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51048661B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 686459059B | peak: 0B | reserved: 693188960B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:35:23 PM (0.850) Mem: 34,856,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51483134B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 691818033B | peak: 0B | reserved: 699480420B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:40:25 PM (0.850) Mem: 54,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 52254940B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 693329413B | peak: 0B | reserved: 699480420B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:43:20 PM (0.850) Mem: 49,635,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [out of memory] Stack Trace: 4/10/2014 7:34:59 PM (0.852) Mem: 37,703,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169028275B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 573651956B | peak: 0B | reserved: 577112320B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/10/2014 7:35:00 PM (0.852) Mem: 38,739,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169036999B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 573652151B | peak: 0B | reserved: 577112320B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:26:19 AM (0.853) Mem: 45,633,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170184410B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622416420B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:26:19 AM (0.853) Mem: 45,826,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170184250B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622416615B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:26:23 AM (0.853) Mem: 29,986,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169920414B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622422826B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:32:49 AM (0.853) Mem: 29,802,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169962378B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622467524B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:32:56 AM (0.853) Mem: 38,248,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170065462B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622467719B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:33:05 AM (0.853) Mem: 28,934,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169961762B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622467914B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:37:18 AM (0.853) Mem: 31,420,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169963782B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622730441B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:37:24 AM (0.853) Mem: 41,807,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170058818B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 622748306B | peak: 0B | reserved: 625596716B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:47:56 AM (0.853) Mem: 27,377,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169343885B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 582645824B | peak: 0B | reserved: 589037832B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 9:48:10 AM (0.853) Mem: 32,858,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169389205B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 591549100B | peak: 0B | reserved: 595329296B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:33:08 AM (0.853) Mem: 29,622,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171307451B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621128063B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:33:32 AM (0.853) Mem: 45,068,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171375235B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621393430B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:35:10 AM (0.853) Mem: 38,985,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171472012B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621644105B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:35:10 AM (0.853) Mem: 39,165,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171490284B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621644484B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:35:23 AM (0.853) Mem: 46,149,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171809772B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621802695B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:35:35 AM (0.853) Mem: 31,531,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171709956B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 621882762B | peak: 0B | reserved: 625078596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:39:23 AM (0.853) Mem: 48,152,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171894002B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 629932844B | peak: 0B | reserved: 633467216B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 11:08:39 AM (0.853) Mem: 49,713,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169115362B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 606741252B | peak: 0B | reserved: 610351396B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 11:08:40 AM (0.853) Mem: 50,405,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169119146B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 606858999B | peak: 0B | reserved: 610351396B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 11:08:40 AM (0.853) Mem: 31,313,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 168765362B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 606987718B | peak: 0B | reserved: 610351396B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:09:26 PM (0.854) Mem: 29,921,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169692951B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 613514199B | peak: 0B | reserved: 616003876B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:09:26 PM (0.854) Mem: 30,097,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169694039B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 613514394B | peak: 0B | reserved: 616003876B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:09:36 PM (0.854) Mem: 40,710,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169855967B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 613519973B | peak: 0B | reserved: 616003876B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:09:43 PM (0.854) Mem: 32,956,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169727043B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 613532989B | peak: 0B | reserved: 616003876B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:10:13 PM (0.854) Mem: 31,744,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169721767B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 613533184B | peak: 0B | reserved: 616003876B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 1:10:35 PM (0.854) Mem: 33,783,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169709619B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 623340187B | peak: 0B | reserved: 626489644B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:01:01 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170802860B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 575767496B | peak: 0B | reserved: 579553564B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:20:41 PM (0.854) Mem: 39,718,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170102746B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 591281434B | peak: 0B | reserved: 597412112B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:21:10 PM (0.854) Mem: 28,491,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170066134B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 607291042B | peak: 0B | reserved: 611043612B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:21:10 PM (0.854) Mem: 28,663,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170065814B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 609388393B | peak: 0B | reserved: 613140768B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:19 PM (0.854) Mem: 37,244,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167869711B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 601826763B | peak: 0B | reserved: 605813024B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:23 PM (0.854) Mem: 30,109,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167846995B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 610827548B | peak: 0B | reserved: 615250212B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:23 PM (0.854) Mem: 30,269,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167846835B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 610827743B | peak: 0B | reserved: 615250212B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:23 PM (0.854) Mem: 30,433,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167846675B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 610827938B | peak: 0B | reserved: 615250212B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:23 PM (0.854) Mem: 31,825,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167853835B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 610954873B | peak: 0B | reserved: 615250212B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 2:40:26 PM (0.854) Mem: 36,474,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 167872115B | peak: 0B | reserved: 181805696B [ ALLOC_GFX ] used: 611074308B | peak: 0B | reserved: 615250212B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:42:50 PM (0.854) Mem: 33,738,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173248968B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568119958B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:43:25 PM (0.854) Mem: 30,253,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173256992B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568243401B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:43:34 PM (0.854) Mem: 41,938,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173409508B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568439661B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:43:55 PM (0.854) Mem: 40,636,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173352136B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568661164B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:43:59 PM (0.854) Mem: 46,604,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173440628B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568679579B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:44:28 PM (0.854) Mem: 47,525,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173412016B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568681918B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:44:28 PM (0.854) Mem: 47,718,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173412180B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 568682633B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:49:15 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173391889B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 569498110B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:50:05 PM (0.854) Mem: 38,924,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173478109B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 569596901B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:50:33 PM (0.854) Mem: 45,752,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173480485B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 569706157B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:51:18 PM (0.854) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173498481B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 569881848B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:51:25 PM (0.854) Mem: 35,880,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173436541B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 570229997B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:51:36 PM (0.854) Mem: 35,250,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173436777B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 570379796B | peak: 0B | reserved: 575736052B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 3:56:19 PM (0.854) Mem: 42,889,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173496341B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 591771195B | peak: 0B | reserved: 597756172B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:28:47 PM (0.854) Mem: 44,355,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171434353B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 571880521B | peak: 0B | reserved: 576157976B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:29:08 PM (0.854) Mem: 44,388,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171595029B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 571966470B | peak: 0B | reserved: 576157976B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:29:40 PM (0.854) Mem: 35,987,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171408941B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 572009047B | peak: 0B | reserved: 576157976B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:30:06 PM (0.854) Mem: 41,402,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171577535B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 572177211B | peak: 0B | reserved: 576157976B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:31:25 PM (0.854) Mem: 47,153,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171522267B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 579089787B | peak: 0B | reserved: 584546588B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:54:29 PM (0.854) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 170997679B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 566646895B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 4:56:12 PM (0.854) Mem: 36,065,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171119591B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 567161600B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:00:10 PM (0.854) Mem: 29,077,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171018267B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 567981124B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:00:24 PM (0.854) Mem: 32,493,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171033823B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568039981B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:00:52 PM (0.854) Mem: 47,259,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171109611B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568103686B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:02:00 PM (0.854) Mem: 41,762,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171116631B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568399898B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:02:47 PM (0.854) Mem: 40,357,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171298969B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568438771B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:02:47 PM (0.854) Mem: 40,529,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171299433B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568438966B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:08:10 PM (0.854) Mem: 41,791,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171342621B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568535311B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:24:56 PM (0.854) Mem: 32,403,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171476677B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 568935350B | peak: 0B | reserved: 572119312B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:28:16 PM (0.854) Mem: 44,511,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171732737B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 569187169B | peak: 0B | reserved: 576313616B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:29:18 PM (0.854) Mem: 49,438,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171775241B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 569459816B | peak: 0B | reserved: 576313616B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 5:33:08 PM (0.854) Mem: 42,676,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171777425B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 569749181B | peak: 0B | reserved: 576313616B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:26:59 PM (0.855) Mem: 44,449,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 174289979B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 572864281B | peak: 0B | reserved: 577268012B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 10:33:28 PM (0.855) Mem: 30,015,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 174244803B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 572907292B | peak: 0B | reserved: 577268012B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 11:10:12 PM (0.855) Mem: 47,566,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172821906B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 537155523B | peak: 0B | reserved: 539646240B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/11/2014 11:10:23 PM (0.855) Mem: 31,363,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172813482B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 537202432B | peak: 0B | reserved: 539646240B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 8:48:47 AM (0.858) Mem: 30,228,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169301819B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 550157255B | peak: 0B | reserved: 554576116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:00:47 AM (0.858) Mem: 46,534,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171558634B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592649711B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:00:58 AM (0.858) Mem: 48,381,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171806714B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592733462B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:01:15 AM (0.858) Mem: 32,530,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171341674B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592738413B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:01:21 AM (0.858) Mem: 33,239,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171456794B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592823991B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:01:27 AM (0.858) Mem: 42,659,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171561346B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592831922B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:02:30 AM (0.858) Mem: 32,792,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171344302B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 592841701B | peak: 0B | reserved: 596048136B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:04:38 AM (0.858) Mem: 49,377,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 171449058B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 595930797B | peak: 0B | reserved: 600242440B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:37:27 AM (0.858) Mem: 40,677,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172898886B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 592239433B | peak: 0B | reserved: 599603480B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:37:32 AM (0.858) Mem: 30,117,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172793770B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 592442680B | peak: 0B | reserved: 599603480B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:38:05 AM (0.858) Mem: 42,553,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172828318B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 592713298B | peak: 0B | reserved: 599603480B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:38:09 AM (0.858) Mem: 35,602,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172786586B | peak: 0B | reserved: 190194304B [ ALLOC_GFX ] used: 592772185B | peak: 0B | reserved: 599603480B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 9:43:55 AM (0.858) Mem: 37,416,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/13/2014 10:05:28 AM (0.858) Mem: 49,201,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173113168B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 593670373B | peak: 0B | reserved: 600946984B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 12:21:02 PM (0.858) Mem: 48,914,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173832231B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 599824396B | peak: 0B | reserved: 603715880B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 12:21:50 PM (0.858) Mem: 45,527,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173935511B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 603255343B | peak: 0B | reserved: 610007340B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:11:05 PM (0.859) Mem: 48,513,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/13/2014 1:16:57 PM (0.859) Mem: 42,610,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 172613265B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 604120521B | peak: 0B | reserved: 609114420B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:34:46 PM (0.859) Mem: 43,655,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/13/2014 1:41:33 PM (0.859) Mem: 39,550,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 175648015B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 568534000B | peak: 0B | reserved: 575203628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:43:57 PM (0.859) Mem: 40,001,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 176182791B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 568834755B | peak: 0B | reserved: 575203628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:44:31 PM (0.859) Mem: 41,496,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 176100603B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 568835686B | peak: 0B | reserved: 575203628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:44:37 PM (0.859) Mem: 41,611,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 176132139B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 569037297B | peak: 0B | reserved: 575203628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 1:44:40 PM (0.859) Mem: 32,604,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 176082655B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 569070593B | peak: 0B | reserved: 575203628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/13/2014 6:16:27 PM (0.860) Mem: 39,223,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/14/2014 9:25:56 AM (0.861) Mem: 43,819,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/14/2014 11:14:14 AM (0.861) Mem: 40,673,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179481803B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581603374B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:14:18 AM (0.861) Mem: 53,207,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179496987B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581603374B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:14:28 AM (0.861) Mem: 61,206,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179494239B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581610030B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:14:34 AM (0.861) Mem: 57,909,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179492991B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581615710B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:14:44 AM (0.861) Mem: 48,652,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179487715B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581625926B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:15:02 AM (0.861) Mem: 41,316,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179483971B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581625926B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:15:06 AM (0.861) Mem: 49,205,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179486883B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581626790B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:15:10 AM (0.861) Mem: 54,747,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 179492915B | peak: 0B | reserved: 198582912B [ ALLOC_GFX ] used: 581628041B | peak: 0B | reserved: 586254584B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/14/2014 11:22:07 AM (0.861) Mem: 60,133,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [out of memory] Stack Trace: 4/14/2014 3:54:31 PM (0.861) Mem: 41,476,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/14/2014 5:57:40 PM (0.862) Mem: 36,098,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/14/2014 6:02:46 PM (0.862) Mem: 41,074,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/15/2014 8:22:41 PM (0.901) Mem: 74,670,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 194879962B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 550613562B | peak: 0B | reserved: 556579100B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 8:22:41 PM (0.901) Mem: 54,943,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 194870374B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 550613757B | peak: 0B | reserved: 556579100B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 8:22:41 PM (0.901) Mem: 55,103,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 194272638B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 550613952B | peak: 0B | reserved: 556579100B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 8:50:02 PM (0.901) Mem: 66,035,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 190141426B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 542685351B | peak: 0B | reserved: 548567320B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 9:04:56 PM (0.901) Mem: 68,415,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 191124246B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 536374204B | peak: 0B | reserved: 544467220B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 9:04:56 PM (0.901) Mem: 68,595,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 191124086B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 536374399B | peak: 0B | reserved: 544467220B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 9:04:56 PM (0.901) Mem: 68,771,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 191123926B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 536374594B | peak: 0B | reserved: 544467220B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 9:04:56 PM (0.901) Mem: 71,700,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 191137582B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 536374973B | peak: 0B | reserved: 544467220B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/15/2014 9:04:57 PM (0.901) Mem: 51,691,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 190058870B | peak: 0B | reserved: 219554432B [ ALLOC_GFX ] used: 536380080B | peak: 0B | reserved: 544467220B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: |
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Tried to attache the output_log but the file size was too big. |
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This is -- yet again -- an out of memory error. It's causing the file not to load, and then the exceptions downstream from that happen. How much RAM do you have again? You and one other person were the only people to report this problem at all, it's very odd. |
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I have 4gb of RAM and have no issues with any other games. |
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If this doesn't solve it, then nothing will! ;) * The memory handling of large textures for the game is now _vastly_ better. ** Previously it was loading all of the textures from disk in an uncompressed format. This leads to an absolutely-lossless representation of textures, but it requires... rather a lot of RAM. Gigs. ** Now the game is loading a lot of the larger textures in a very high-quality compressed format -- you won't even notice the difference, visually. The downside is that loading images now takes a bit more CPU power as it cross-compresses them, but that is pretty minor overall. ** The upside is that, thanks to this huge reduction in the amount of RAM used, there is no reason to keep loading and unloading textures like we have been for the last while -- that had a much larger CPU and IO cost, and may have been a memory leak as well (hard to tell; if so, it's internal to the unity engine). ** Just how big of savings are we talking? Well, normally the game loads the images as it needs them, rather than all up-front. However, we toggled it under the hood to load EVERYTHING up front, and these were the results: *** Prior to compression, just having loaded everything and sitting at the main menu: 2.689 GB used *** Post compression, just having loaded everything and sitting at the main menu: 1.177 GB used *** Holy cripes, that's a 56% reduction in RAM use overall, and and overall savings of 1.512 GB total! *** Bear in mind that under normal loading circumstances, the memory footprint at launch is only like 0.9 GB in either case. But as people continued to play, in some cases they would get RAM errors. It was only affecting a handful of people out of 160, but that's still way too many people -- and of course, once the game reaches a broader audience, it was going to be one of those things that affected a ton more people. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 15, 2014 4:07 pm | Hyfrydle | New Issue | |
Apr 15, 2014 4:07 pm | Hyfrydle | File Added: ArcenDebugLog.txt | |
Apr 15, 2014 4:08 pm | Hyfrydle | File Added: ErrorsReportedByEngine.txt | |
Apr 15, 2014 4:12 pm | Hyfrydle | Note Added: 0036130 | |
Apr 15, 2014 10:40 pm | Chris_McElligottPark | Note Added: 0036149 | |
Apr 16, 2014 4:26 am | Hyfrydle | Note Added: 0036157 | |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Internal Weight | => New |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Note Added: 0036226 | |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Status | new => resolved |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Fixed in Version | => 0.906 (RAM Usage, Race Uniquness, Split Difficulty) |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 17, 2014 10:55 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |