View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014186 | The Last Federation | Balance Issue | Apr 17, 2014 3:05 am | Apr 17, 2014 3:05 am | |
Reporter | zharmad | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.905 (Cross-Platform "Arcen Updater") | ||||
Summary | 0014186: Missiles, their speed and burlust longships | ||||
Description | I should mention the following problems with built-in missiles on the Burlusts: - They are waay too slow to be fired at minor ships, but it appears that they do try to track them. Consider making this only against turrets, facilities, and non SM ships. MED ships are debatable, but an work. - Even with that, they are really slow, and is a bit jarring. 1.50 speed multiplier, in the player hands? Not sure. - Makes the Burlust choice retrospectively a little underwhelming, and fights against them not pressuring, as you still need very little engine power to evade them. - All missiles seems to be the same colour (yours). - Other suggestion: perhaps make them start at the same speed of firing ship? :P Hopefully they can then accelerate and turn like ships do. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||