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IDProjectCategoryLast Update
0014330The Last FederationSuggestionApr 21, 2014 2:41 pm
ReporterNichG Assigned To 
Status newResolutionopen 
Product Version1.001 (Bugfixes, Large Screen Resolution Support) 
Summary0014330: Swingy storyline events
DescriptionRight now, the political/power climate seems to have a tendency to become frozen in aside from the player's direct meddling. While there are some 'big deal' things that can happen, it might be interesting to drastically increase the chances of races using 'last resort' type actions when they're ranked poorly. This'd also be a good opportunity to reduce the degree of autopilot that can take place in late-game, where the player is waiting for their strong Federation to crush the last bits and pieces of resistance.

Along these lines, it'd be good if such events weren't just perturbative but would be designed to in some sense scale with the strength of the enemies. So essentially each race gets a one-shot 'get back in the running' strategic-level ability (that the player can try to get in front of and stop, or can try to create the circumstances for in order to give the Federation a needed boost).

Here are some examples:

Burlucks - chance of an internal coup goes up as they do poorly in a war (no one likes a failing warlord), and if there is one, it induces a random change in relations between the Burlucks and other races (+/- 10 points), with a chance of them leaving alliances if they have sufficiently bad relations with another race in the alliance after the coup. For example, if they end up with a -50 or worse against some other race in the alliance, they might leave the alliance to war against that race.

Peltians - Protected Species Declaration 215. Because of how fluffy and innocent they are, some race randomly decides that they need to be declared a protected species and exempted from interplanetary conflict. For the duration of this event (or until the player can provide proof to the entire solar system of the misdeeds of the Peltians) any actions against the Peltians incur relations penalties with the protecting race, and some small portion of the ships of the protecting race (10-15%) are used in defense of the Peltians.

Thoraxians - If they're at Rank 7 or 8 and at war, they can use a 'infestation bomb' that cripples the RCI of their homeworld but infests one world belonging to their enemies with Thoraxian cocoons/eggs/whatever they use. This registers as 20-30 month event on that world which quickly begins to decimate their ground population; if their population hits zero during the event/before the event is resolved (by extinction of the Thoraxians or player intervention), that world converts to Thoraxian control. The player can do a quest-line to either initiate the infestation as a one-time thing, or try to end the infestation prematurely by research/whatever (similar to helping to end an outbreak)

Evucks - I believe they currently have some sort of virus questline, though I haven't seen it in game yet. An alternate/additional idea is that they figure out how to flip the 'morality' switch on the Andors via computer virus, changing the Andorian empire's behavior towards highly violent and expansionistic - and basically swapping out some of the six parties of the Andorian government for special xenophobic/genocidal ones. The player could then muck around with things to try to switch them back, or leave them be.

Acutians - They already have the planet-busters, but another trick might be something that as a one-time event lets them hack into and take over 50% of the armada of one of their enemies if they're doing poorly.

Boarines - Hydral expose. The Boarines use their ability to manipulate relations between other races to expose the various acts the player has been performing in whatever way causes the most conflict between their enemies. Races with high Hydral influence suffer a relationship penalty with other races for the duration of this event. The Boarines cannot use this ability if the player has never taken more than a handful of Hostile Actions, and are less likely to use it if Hydral influence is high with them (since it makes them more enemies). If this sours relationships within a Federation, it can lead to increased Anti-Federation forces or races dropping from the Federation.

Skylaxians - Existential research crisis. The Skylaxians discover a technology which has deep implications for the nature of the universe, life, etc. By disseminating this technology, they can cause a race to completely shut down its activities for a full solar year. They can use this once per race, but then everyone is adjusted to it; alternately, the player can steal it and disseminate it themselves.

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Issue History

Date Modified Username Field Change
Apr 21, 2014 2:41 pm NichG New Issue