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IDProjectCategoryLast Update
0014377The Last FederationBalance IssueApr 23, 2014 4:57 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionreopened 
Product Version1.002 (Tech Acquisitions And Planetary Attacks) 
Fixed in Version1.003 (Permadeath Becomes Optional) 
Summary0014377: Alter or remove Velociter type flagships
DescriptionI suspect that this one type of ship is the entire cause of the "being kited" complaint that has been repeated over and over recently. Right now, these things are a total mess.

Their speed is so high as to not make sense, they have next to no attack power (and thus accomplish nothing), and their AI appears to entirely consist of running in idiotic circles. It can take HUNDREDS of turns just to kill one of them when it gets into this loop.I've found one, and ONLY one, way to kill one, which is to sit perfectly still, put weapons on max, target the thing, and then just smash the no-movement and target ships hotkeys over and over. And even then it takes a seriously absurd amount of time.... with the combat speed as high as it will go.

Honestly, these things are such a disaster that my main suggestion is just to remove them entirely.
TagsNo tags attached.
Internal WeightNew

Activities

nas1m

Apr 22, 2014 2:49 am

reporter   ~0036413

I would vote for changing them. The change in attack mode is fairly interesting to me per se. But they definitely can be too annoying right now.

Chris_McElligottPark

Apr 22, 2014 9:22 am

administrator   ~0036427

Thanks!

* Velociter flagships are no longer so fast, no longer have such a long strafing time, now fire more bullets, and now have bullets that are slightly stronger.
** Thanks to Misery for suggesting.

Raide

Apr 23, 2014 4:57 pm

reporter   ~0036576

Last edited: Apr 23, 2014 5:03 pm

Reopened, since as in 1.004 Velociter Type-B become a bit too overpowered. They fire rapidly with very lengthy projective travel length, and each hit cause 15-20% shield damage.

Encounter with 4-8 Velociter Type-B sometimes happen and become too much deadly. Catching up to just one of them is particularly tricky as even with maximum engine you need to be very smart with your positioning, you have to receive their bullets, and at high speed both you and your target outspeed your own bullets so nothing gets hit.

At such encounter I just reload the save before combat and until I face other type of encounter.

Issue History

Date Modified Username Field Change
Apr 22, 2014 1:39 am Misery New Issue
Apr 22, 2014 2:49 am nas1m Note Added: 0036413
Apr 22, 2014 9:22 am Chris_McElligottPark Internal Weight => New
Apr 22, 2014 9:22 am Chris_McElligottPark Note Added: 0036427
Apr 22, 2014 9:22 am Chris_McElligottPark Status new => resolved
Apr 22, 2014 9:22 am Chris_McElligottPark Fixed in Version => 1.003 (Permadeath Becomes Optional)
Apr 22, 2014 9:22 am Chris_McElligottPark Resolution open => fixed
Apr 22, 2014 9:22 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 23, 2014 4:57 pm Raide Note Added: 0036576
Apr 23, 2014 4:57 pm Raide Resolution fixed => reopened
Apr 23, 2014 4:58 pm Raide Note Edited: 0036576
Apr 23, 2014 5:03 pm Raide Note Edited: 0036576