View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014377 | The Last Federation | Balance Issue | Apr 22, 2014 1:39 am | Apr 23, 2014 4:57 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | reopened | ||
Product Version | 1.002 (Tech Acquisitions And Planetary Attacks) | ||||
Fixed in Version | 1.003 (Permadeath Becomes Optional) | ||||
Summary | 0014377: Alter or remove Velociter type flagships | ||||
Description | I suspect that this one type of ship is the entire cause of the "being kited" complaint that has been repeated over and over recently. Right now, these things are a total mess. Their speed is so high as to not make sense, they have next to no attack power (and thus accomplish nothing), and their AI appears to entirely consist of running in idiotic circles. It can take HUNDREDS of turns just to kill one of them when it gets into this loop.I've found one, and ONLY one, way to kill one, which is to sit perfectly still, put weapons on max, target the thing, and then just smash the no-movement and target ships hotkeys over and over. And even then it takes a seriously absurd amount of time.... with the combat speed as high as it will go. Honestly, these things are such a disaster that my main suggestion is just to remove them entirely. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I would vote for changing them. The change in attack mode is fairly interesting to me per se. But they definitely can be too annoying right now. |
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Thanks! * Velociter flagships are no longer so fast, no longer have such a long strafing time, now fire more bullets, and now have bullets that are slightly stronger. ** Thanks to Misery for suggesting. |
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Reopened, since as in 1.004 Velociter Type-B become a bit too overpowered. They fire rapidly with very lengthy projective travel length, and each hit cause 15-20% shield damage. Encounter with 4-8 Velociter Type-B sometimes happen and become too much deadly. Catching up to just one of them is particularly tricky as even with maximum engine you need to be very smart with your positioning, you have to receive their bullets, and at high speed both you and your target outspeed your own bullets so nothing gets hit. At such encounter I just reload the save before combat and until I face other type of encounter. |
Date Modified | Username | Field | Change |
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Apr 22, 2014 1:39 am | Misery | New Issue | |
Apr 22, 2014 2:49 am | nas1m | Note Added: 0036413 | |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Internal Weight | => New |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Note Added: 0036427 | |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Status | new => resolved |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Fixed in Version | => 1.003 (Permadeath Becomes Optional) |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 22, 2014 9:22 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2014 4:57 pm | Raide | Note Added: 0036576 | |
Apr 23, 2014 4:57 pm | Raide | Resolution | fixed => reopened |
Apr 23, 2014 4:58 pm | Raide | Note Edited: 0036576 | |
Apr 23, 2014 5:03 pm | Raide | Note Edited: 0036576 |