View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014395 | The Last Federation | Gameplay Idea | Apr 22, 2014 8:29 am | Apr 22, 2014 9:08 am | |
Reporter | SNAFU | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.002 (Tech Acquisitions And Planetary Attacks) | ||||
Summary | 0014395: Outpost guard fleets perhaps a bit too eager to join attacks | ||||
Description | I've noticed that when one race decides to attack another planet, they have a tendency to go 'all in' and pull every single fleet, barring 3 armadas for homeworld defense. While its nice to see how dedicated they are to planetary assaults, this invariably results in the almost immediate destruction of any and all outposts the attacking race owns: if already under attack (usually by only 1 armada) the defenders leave to join the assault and the outpost destroyed before I can even pause the game in time to respond, and the raiding armadas move to blow up the other outposts with impunity. Perhaps when a race commits its fleets to a planetary attack, it should leave at least a token protection force behind? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0014150 | resolved | keith.lamothe | Overwhelming force is attacking a planet, and ignores it's own defense completely. |