View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014604 | The Last Federation | Bug - Gameplay | Apr 24, 2014 9:09 pm | May 6, 2014 4:07 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | feedback | Resolution | open | ||
Product Version | 1.004 (x64 Linux Build) | ||||
Summary | 0014604: Peace Treaties do not stop races from destroying outposts. | ||||
Description | Arranging a peace treaty to stop the destruction of an outpost does not stop the attacking race from retreating their ships. The attacks continue and the outposts die while the races are at peace. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0014053 | resolved | Chris_McElligottPark | Race outposts getting detroyed, but they will not go to war with the race that is destroying them. |
related to | 0014827 | resolved | Chris_McElligottPark | 1.009 Outposts destroyed by other races have to little influence penalty. |
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Races will destroy each others' outposts even if war wasn't declared in the first place. Relations seem to be unaffected. Just a weird dance of outposts blowing up. |
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From Keith To Me: I just tested a situation where the Evucks were simultaneously attacking 3 Andor outposts. When I paid them off to "Stop Attacking" the Andors, the Evucks immediately broke all their fleets off from all 3 assaults simultaneously. So if there's a peace treaty that the race considers binding, they will not still attack outposts of the other race. Until the treaty's binding period ends, of course. In another case the Burlusts were attacking an Evuck outpost. The Evucks had an Attack Planet action against the Burlusts but not vice-versa. When I paid off the Evucks to Stop Attacking the Burlusts there was no change in Burlust activity because, as previously specified when I asked about this, such deals are unilateral and are not binding on the other race. I did not test with an Andor "Broker Truce" deal (where 2 non-Andor races are made to mutually agree to peace), but I strongly suspect it would cut off anti-outpost operations on both sides, since it's basically just a bidirectional Stop Attacking. Anyway, in the absence of a peace treaty or other thing that causes GetMustBeFriendlyTowards to be true, outposts are considered fair game for fleets with the ShipPriorityType.Raiding behavior (and possibly ShipPriorityType.Suppressing, I forget if that's even used nowadays). That's how I understood the specification at the time, iirc. There's a bug I just fixed a moment ago where attacking fleets were able to capture/destroy outposts if they sufficiently outnumbered the defenders, rather than having to actually destroy all the defenders before the final action. I suspect this will help outpost lifetime, but it's hard to say for sure. Do you want anything else done here? ----------------- My response: No, I think that about covers it unless players are having some sort of case that doesn't match the above. I'll put it into mantis and see what folks say. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2014 9:09 pm | ptarth | New Issue | |
Apr 25, 2014 3:43 pm | Giaddon | Note Added: 0036790 | |
Apr 25, 2014 3:52 pm | Giaddon | Relationship added | related to 0014053 |
Apr 30, 2014 9:22 pm | topper | Relationship added | related to 0014827 |
May 1, 2014 2:24 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 1, 2014 2:24 pm | Chris_McElligottPark | Status | new => assigned |
May 6, 2014 4:07 pm | Chris_McElligottPark | Note Added: 0037603 | |
May 6, 2014 4:07 pm | Chris_McElligottPark | Status | assigned => feedback |