View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014614 | The Last Federation | Bug - Other | Apr 25, 2014 11:41 am | May 7, 2014 2:32 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 1.004 (x64 Linux Build) | ||||
Summary | 0014614: Listed Weapon DPS not matching actual DPS | ||||
Description | The weapon DPS readout you get from mousing over ships in combat is not always consistent with the actual damage you are doing. As you can see in the screenshot, my Energy Blaster should be doing 250k DPS, but the last round I was able to deal 750k (it averages about 500k per round). Looking at the ship information using 'i', it shows that the enemy ship takes triple shield and hull damage from energy shots, which would explain the discrepancy. The help text may need to be updated to take into account hull modifiers. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Each turn is 2.5 seconds. With 250k DPS, your average turn should be about 625k damage. |
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Part of the confusion seems to come from the 2.5 second rounds (thanks GC13 for pointing that out). Another part comes from the increase in damage that occurs over the course of long battles (which I don't recall being mentioned in game, nor is their a tooltip to note how big this bonus is at a time). However, there are still some oddities like the following: Example of how this goes weird. Energy Blaster Damage (x4 versus shields) against shields of a ship with an energy vulnerable field (+200% energy damage) & concussion-vulnerable Hull (+200% energy damage) yields 400% of base damage. Energy Blaster Damage (x1 versus hull) against hull of a ship with an energy vulnerable field (+200% energy damage) & concussion-vulnerable Hull (+200% energy damage) yields 300% of base damage. In the first case, shouldn't damage be 600% of base? ( Unless the x4 versus shield multiplier is wrong.) In the second shouldn't damage be 100%? (assuming that concussion-vulnerable hull should be increasing concussive damage and not energy damage). I'm also not sure if the hull characteristics (e.g., energy vulnerable field) affects both hull and shield damage or only one. |
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Another one that seems way off to me is the Scattershot. It looks like it is counting every single shot against a single target, even though there is no way that will happen. |
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As far as I know, hull bonuses don't apply to shields. |
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Still continuing to be difficult to predict the relationship between expected damage and actual damage. Uploaded a save from 1.013. My Energy Blaster should deal 7560 energy damage (with a x4 multiplier to shield). A Pirate Lancer (-85% Concussion Damage, -85% Gravity Damage) take 0001413:0003769 per shot. That's roughly 50% of the expected damage. |
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The thing I could do something about: * That old rule about all ships starting to deal more damage after 50 turns of combat has been removed, as that was invisible (some people are probably going "what?"), and was confusing. As for the other things: 1. The DPS is definitely correct, from a numeric sense. 2. That said, that is NOT the same as how much damage will actually impact a ship, because if the ship is moving away from you then it will take longer for the damage to actually reach it. So, for instance, you might have some of that damage be delayed or even skipped entirely if the ship avoids the shots or outranges it. 3. For something like the spreadshot, it is indeed counting all its bullets. How else would you really count it? Any sort of algorithm for trying to discount it is basically going to lie to you in a lot of situations, and in general be wildly inaccurate. The DPS tells you -- here and in general -- the total damage that will be done assuming ideal conditions: all of your fired shots hit the target instantly. Anything that leads to less ideal conditions will affect the actual numbers. I don't think there's a way to really help with this programmatically, it's just something you have to mentally adjust for based on the factors in play. It's giving you the rawest form of the data that it can. |
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The issues are all confused now. The main initial problem was a combination of tooltip error and my confusion. The second (half damage to ships) is unresolved, but mixed up. I'm taking it to the forum to figure out and if necessary creating another ticket later. |
Date Modified | Username | Field | Change |
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Apr 25, 2014 11:41 am | ptarth | New Issue | |
Apr 25, 2014 11:41 am | ptarth | File Added: Screenshot_2014_04_25_08_32_10.jpg | |
Apr 25, 2014 12:11 pm | GC13 | Note Added: 0036767 | |
Apr 29, 2014 3:40 pm | ptarth | Note Added: 0037012 | |
Apr 29, 2014 5:30 pm | Winge | Note Added: 0037023 | |
May 4, 2014 11:39 pm | Histidine | Note Added: 0037342 | |
May 6, 2014 2:21 pm | ptarth | Note Added: 0037580 | |
May 6, 2014 2:22 pm | ptarth | File Added: weapon damage.save | |
May 7, 2014 12:07 pm | Chris_McElligottPark | Internal Weight | => New |
May 7, 2014 12:07 pm | Chris_McElligottPark | Note Added: 0037671 | |
May 7, 2014 12:07 pm | Chris_McElligottPark | Status | new => closed |
May 7, 2014 12:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 7, 2014 12:07 pm | Chris_McElligottPark | Resolution | open => not fixable |
May 7, 2014 2:32 pm | ptarth | Note Added: 0037673 |