View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014626 | The Last Federation | Balance Issue | Apr 25, 2014 3:46 pm | Oct 3, 2014 7:50 pm | |
Reporter | windgen | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 1.004 (x64 Linux Build) | ||||
Summary | 0014626: More diversity in dispatch mission rewards | ||||
Description | I will directly quote this post by Draco18s: http://www.arcengames.com/forums/index.php/topic,15399.msg170194.html#msg170194 ------------------------------------- I'd also like to see some more diversity in choice between some of the "aid..." options. Right now they all gain the same amount of influence, target different stats, and pay generally crap (except fleet construction, which pays the most, but has no real downside). That is, something more like (for a generic race): Aid Fleet Construction (good pay, low influence) Aid Research (low pay, low influence, gain tech) Aid [RCI] (moderate pay, high influence, tweaks RCI values) For the warlike races maybe they pay less for fleet construction, but have better influence gains, but none of them want to be nurses and weakling doctors so they'll pay a lot for that, but not think much of you (low influenece). And the high-research races (Evucks, Acutians, [that third one]) they'll give more influence (but you'll have fewer opportunities to do research, due to the much faster rate that they research things on their own). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0014673 | assigned | Chris_McElligottPark | Many dispatch rewards are too low / imbalanced with each other |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 25, 2014 3:46 pm | windgen | New Issue | |
May 3, 2014 3:34 am | Histidine | Relationship added | related to 0014673 |
Oct 3, 2014 7:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 3, 2014 7:50 pm | Chris_McElligottPark | Status | new => considering |