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IDProjectCategoryLast Update
0014694The Last FederationGameplay IssueApr 26, 2014 7:08 pm
ReporterL4m3ness Assigned To 
Status newResolutionopen 
Product Version1.005 Beta (Holy Smokes It's Big) 
Summary0014694: AI attacks unintelligently (pulling all defense fleets; rallying single fleets against superior defense)
DescriptionI've kept noticing that the AI does two rather odd things when declaring war:
1) All defensive fleets get pulled from any outposts. I get the feeling that this is connected with the fact that a (more or less) sieged defender can instantly destroy all of the attackers outposts. There is just no defenses left at all.
2) In the savegame, the Acutians attack the Boarines. The single fleets that are being send are always weaker than the defenses and get crushed. I observed this in other conflicts as well. The AI tries to "outproduce" the defender, but fails, because it never seems to gather its forces before the next wave. It feels to me like a check "Is attacking fleet power < defending fleet power? Then WAIT/Gather all fleets!" is missing or at least sometimes failing.

Savegame is not the best example of this problem
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related to 0013832 assignedkeith.lamothe Boarines spamming planet attack action 
related to 0014697 new Race not caring about their Home/Only planet 

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L4m3ness

Apr 26, 2014 7:14 am

reporter  

1005 omg panik.save (128,133 bytes)

Issue History

Date Modified Username Field Change
Apr 26, 2014 7:14 am L4m3ness New Issue
Apr 26, 2014 7:14 am L4m3ness File Added: 1005 omg panik.save
Apr 26, 2014 7:15 am L4m3ness Relationship added related to 0013832
Apr 26, 2014 7:08 pm wyvern83 Relationship added related to 0014697