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IDProjectCategoryLast Update
0014700The Last FederationSuggestionApr 26, 2014 11:25 am
ReporterKDR_11k Assigned To 
Status newResolutionopen 
Product Version1.004 (x64 Linux Build) 
Summary0014700: Add attacker momentum to projectile velocity
DescriptionIt seems currently like projectiles get a velocity based on the absolute coordinate system instead of being relative to the attacker's own velocity. Not only is that unrealistic but more importantly it makes kiting easier because slower shots have effectively less range when pursuing an enemy vs. when running away from him. Also it looks ridiculous when an afterburning ship can outrun its own projectiles. Of course the weapon aim would have to attempt to compensate for the attacker's momentum so it wouldn't affect accuracy, just shot travel times.
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Issue History

Date Modified Username Field Change
Apr 26, 2014 11:25 am KDR_11k New Issue