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IDProjectCategoryLast Update
0014740AI War 1 / ClassicSuggestion - AI Behavior And TacticsJun 20, 2014 2:02 am
ReporterRockyBst Assigned To 
Status newResolutionopen 
Product Version7.019 
Summary0014740: Give the human resistance and other friendly factions strength checks before entering an AI planet
DescriptionThere's nothing more ineffective than resistance bombers entering a hostile AI world one at a time.

Maybe put a strength check of some kind in ala the enclaves, so that free roaming allied ships on friendly planets won't commit suicide when badly outnumbered.
TagsNo tags attached.
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Relationships

related to 0010024 new "Backport" the fleeting logic and maybe the "chat control" logic to the human resistance fighters 

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Shoat

May 13, 2014 1:57 pm

reporter   ~0038003

I'd want this for all AI behavior.
It's already stupid enough to see hundreds of zombie ships go out into a hostile system ONE BY ONE and all die instantly (what a waste, they're SO GOOD at patrolling and defending the entire empire), you'd expect that your other AI allies would be smarter than zombies.

crawlers

Jun 19, 2014 9:40 pm

reporter   ~0038542

I agree with this idea, but the zombie suicide into ai controlled systems is actually intended as a system to prevent too many zombies from building up.

TechSY730

Jun 20, 2014 2:02 am

reporter   ~0038544

Yea, with zombies, they are supposed to be, well, zombies. Brain dead. :P

Also, with dyson gattlings, the idea is that they aren't well coordinated, that's why after spawning, they don't update their "friendlyness" based on the changes of the dyson sphere itself. On the fence about this one.

For the rest, yea, there should be some sort of check to make sure they stand a chance.

Issue History

Date Modified Username Field Change
Apr 27, 2014 11:33 am RockyBst New Issue
May 13, 2014 1:57 pm Shoat Note Added: 0038003
Jun 19, 2014 9:40 pm crawlers Note Added: 0038542
Jun 20, 2014 2:00 am TechSY730 Relationship added related to 0010024
Jun 20, 2014 2:02 am TechSY730 Note Added: 0038544