View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014740 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Apr 27, 2014 11:33 am | Jun 20, 2014 2:02 am | |
Reporter | RockyBst | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.019 | ||||
Summary | 0014740: Give the human resistance and other friendly factions strength checks before entering an AI planet | ||||
Description | There's nothing more ineffective than resistance bombers entering a hostile AI world one at a time. Maybe put a strength check of some kind in ala the enclaves, so that free roaming allied ships on friendly planets won't commit suicide when badly outnumbered. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0010024 | new | "Backport" the fleeting logic and maybe the "chat control" logic to the human resistance fighters |
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I'd want this for all AI behavior. It's already stupid enough to see hundreds of zombie ships go out into a hostile system ONE BY ONE and all die instantly (what a waste, they're SO GOOD at patrolling and defending the entire empire), you'd expect that your other AI allies would be smarter than zombies. |
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I agree with this idea, but the zombie suicide into ai controlled systems is actually intended as a system to prevent too many zombies from building up. |
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Yea, with zombies, they are supposed to be, well, zombies. Brain dead. :P Also, with dyson gattlings, the idea is that they aren't well coordinated, that's why after spawning, they don't update their "friendlyness" based on the changes of the dyson sphere itself. On the fence about this one. For the rest, yea, there should be some sort of check to make sure they stand a chance. |