View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014747 | The Last Federation | Gameplay Issue | Apr 27, 2014 3:52 pm | Apr 27, 2014 3:54 pm | |
Reporter | conductorbosh | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.005 Beta (Holy Smokes It's Big) | ||||
Summary | 0014747: Bad RCI values do virtually nothing | ||||
Description | The impact that Medical/Economic/Environmental/Public Order stats needs to be expanded. I can't count the number of times I've seen planets with medical and environmental values *well* below -2000, and as long as they have 1.5+ planet compatibility it appears to do absolutely nothing. I've never played a game (and I've finished 4 campaigns on hard/hard) where a planet's RCI values made or broke a strategy or war. Diseases are about the only thing that can come of these values that have really impacted the planet; shouldn't a planet with -2800 medical have some serious problems keeping their birth rate above death rate, even if there are no plagues? Because in my experience, a planet with crazy low medical like that but decent planet compatibility and a meat vat or two still spits out babies like crazy. Economic/Public order should have a more tangible effect on the game (low economic more noticeably messes with things like ship production rate, etc), and medical/environmental too; maybe environmental low scores could more directly impact (on some sort of regular basis) the planet compatibility score? Any way you guys decide to do it, this would make one of the less useful mechanics in the game viable, therefore adding another possible strategy layer. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Apr 27, 2014 3:52 pm | conductorbosh | New Issue | |
Apr 27, 2014 3:54 pm | conductorbosh | Summary | Bad ROI values do virtually nothing => Bad RCI values do virtually nothing |
Apr 27, 2014 3:54 pm | conductorbosh | Description Updated |