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IDProjectCategoryLast Update
0014756The Last FederationGameplay IssueApr 28, 2014 4:27 am
Reportercontingencyplan Assigned To 
Status newResolutionopen 
Product Version1.005 Beta (Holy Smokes It's Big) 
Summary0014756: Permit choosing how many construction / science mercenaries you use on a particular project
DescriptionBecause the tasks of building a particular building or researching a
particular technology also impact your credits and influence with a particular
race, you should be able to choose how many of those mercenaries you expend on
a particular task. This avoids having to pull out a calculator and pencil +
paper to figure out how many mercenaries to buy for a particular task.

Example situations that may arise:
 * The universe is at peace, so I want to prolong the time it takes to
    research a tech in order to boost my credits and influence, so I need just
    enough researchers to bring the project within the 60-month limit.

 * I want to build X building quickly, but I would be willing to extend the
    time window to 6 months (again, to gain influence and credits, as well as
    to save money), but I overbought mercs so the task will only take 2
    months.

Being able to choose how many existing mercs I use for a particular project
would help avoid a lot of the micromanagement involved in their existing form,
along with eliminating the penalty for buying them early (which doesn't have a
huge impact on gameplay, but does save a number of clicks if I'm already
buying things at the merc station).
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Issue History

Date Modified Username Field Change
Apr 28, 2014 4:27 am contingencyplan New Issue