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IDProjectCategoryLast Update
0014774The Last FederationBalance IssueMay 2, 2014 7:04 am
ReporterSNAFU Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version1.006 Beta (Besieging And Federating) 
Summary0014774: Boarines keep having civil wars; other races never seem to?
DescriptionI have no idea if this is intentional or not, but in every campaign I have played so far, the Boarines are constantly having civil wars that cull their population massively, especially early game.

It has gotten to the point where I'm *shocked* if I see their population go over 20 million... though it tends to shortly go back to 1 million anyway once the next civil war inevitably starts.

What causes these civil wars? I have never personally witnessed any other race have a civil war despite having -200 public order or lower on their worlds. Comparatively, I just started a new game with Boarines as my starting homeworld, and they had a civil war in the first 5 months of the game with only -4 public order!

Does public order even have an effect on civil war frequency? Also, the 'chatter' ticker for when the Boarines have a civil war seems to imply there is something that the player can do to help/stop them from happening, but I've yet to figure out if there is some sort of special action I can take.
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nas1m

Apr 29, 2014 6:07 am

reporter   ~0036959

I have seen this as well. And they did not seem to go away after improving public order as well = /. Maybe it was not enough...

Chris_McElligottPark

Apr 29, 2014 1:36 pm

administrator   ~0036997

Public order does affect this, but population density hitting equilibrium is the biggest thing. Boarines have a super low threshold for population density, and a high propensity for civil wars when that density is hit. The civil war will then last until half their population is gone. What sort of equilibrium levels are you seeing?

Chris_McElligottPark

Apr 29, 2014 1:37 pm

administrator   ~0036998

More specifically, if you have a save where things seem off, please do share. :)

Zulgaines

Apr 29, 2014 2:29 pm

reporter   ~0036999

Last edited: Apr 29, 2014 2:29 pm

I've noticed they seem to be hitting equilibrium and starting civil wars incredibly fast, too fast to actually make use of their isolationist behavior.

Sadly I've been noticing it on my Ironman+Permadeath games, so no real save to upload.

SNAFU

May 1, 2014 4:01 pm

reporter  

Boarines Civil War.save (31,409 bytes)

conductorbosh

May 1, 2014 4:06 pm

reporter   ~0037178

Last edited: May 1, 2014 4:29 pm

Chris, you said "Public order does affect this, but population density hitting equilibrium is the biggest thing."

Does the game actually tell you this anywhere?

And if not...
http://www.arcengames.com/mantisbt/view.php?id=14770

Also, how do I see a race's/planet's population density equilibrium? sounds important

SNAFU

May 1, 2014 4:18 pm

reporter   ~0037182

Last edited: May 1, 2014 4:18 pm

Hmmm... I'm not entirely sure what test conditions I can give you for this report, since its just an ongoing thing that has applied across all of my campaigns, but I just uploaded a save near the beginning of a new campaign that I think illustrates the problem; I've let the simulation run 3 times for several years from that save, and the Boarines just can't seem to climb above 20m population, spamming 'we need to stop these civil wars!' tickers all the time.

Their RCI values aren't terrible, but running friendly dispatches to stabilize them doesn't seem to matter anyway.

Soar

May 2, 2014 7:04 am

reporter   ~0037222

"Also, how do I see a race's/planet's population density equilibrium?"

On the planetary information screen ('Equilibrium Population'). It should be listed right below the entry for total population.

Issue History

Date Modified Username Field Change
Apr 29, 2014 5:59 am SNAFU New Issue
Apr 29, 2014 6:07 am nas1m Note Added: 0036959
Apr 29, 2014 1:36 pm Chris_McElligottPark Note Added: 0036997
Apr 29, 2014 1:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 29, 2014 1:36 pm Chris_McElligottPark Status new => feedback
Apr 29, 2014 1:37 pm Chris_McElligottPark Note Added: 0036998
Apr 29, 2014 2:29 pm Zulgaines Note Added: 0036999
Apr 29, 2014 2:29 pm Zulgaines Note Edited: 0036999
May 1, 2014 4:01 pm SNAFU File Added: Boarines Civil War.save
May 1, 2014 4:06 pm conductorbosh Note Added: 0037178
May 1, 2014 4:18 pm SNAFU Note Added: 0037182
May 1, 2014 4:18 pm SNAFU Status feedback => assigned
May 1, 2014 4:18 pm SNAFU Note Edited: 0037182
May 1, 2014 4:29 pm conductorbosh Note Edited: 0037178
May 2, 2014 7:04 am Soar Note Added: 0037222